/// <summary> /// Creates a cell geometry group /// </summary> /// <returns>New cell geometry group</returns> public EnvironmentGraphicsData.CellGeometryGroup Create( ) { ITechnique technique = m_Material.Technique; ITexture2d[] textures = new ITexture2d[ m_Material.Textures.Length ]; for ( int textureIndex = 0; textureIndex < textures.Length; ++textureIndex ) { textures[ textureIndex ] = m_Material.Textures[ textureIndex ]; } EnvironmentGraphicsData.CellGeometryGroup group = new EnvironmentGraphicsData.CellGeometryGroup( m_Indices.ToArray( ), technique, textures ); return group; }
private static EnvironmentGraphicsData.CellGeometryGroup[] CreateGroups( GroupListBuilder builder ) { EnvironmentGraphicsData.CellGeometryGroup[] groups = new EnvironmentGraphicsData.CellGeometryGroup[ builder.Groups.Count ]; for ( int groupIndex = 0; groupIndex < groups.Length; ++groupIndex ) { groups[ groupIndex ] = builder.Groups[ groupIndex ].Create( ); } return groups; }