Пример #1
0
        public void CalculateExpectedValue()
        {
            if (!Items.Any())
            {
                ExpectedFilterValue = FilterValue;
                return;
            }

            float       minValueBoss         = float.MaxValue;
            float       maxValueBoss         = float.MinValue;
            float       minValueLeague       = float.MaxValue;
            float       maxValueLeague       = float.MinValue;
            float       minValueCraftedFated = float.MaxValue;
            float       maxValueCraftedFated = float.MinValue;
            float       minValue             = float.MaxValue;
            float       maxValue             = float.MinValue;
            bool        isLeagueOnly         = true;
            bool        hasLeague            = false;
            bool        hasCoreLeague        = false;
            bool        hasLabyrinth         = false;
            bool        isBossOnly           = true;
            bool        hasBoss         = false;
            bool        isCraftedOnly   = true;
            bool        isUnobtainable  = true;
            int         minExpectedTier = 1;
            UniqueValue minExpected     = UniqueValue.Unknown;

            // Determine Expected Value
            foreach (UniqueItem uniqData in Items)
            {
                if (uniqData.Unobtainable)
                {
                    continue;
                }
                isUnobtainable = false;
                if (uniqData.IsCrafted || uniqData.IsFated || uniqData.IsPurchased)
                {
                    if (!uniqData.IsLowConfidence)
                    {
                        if (minValueCraftedFated > uniqData.ChaosValue)
                        {
                            minValueCraftedFated = uniqData.ChaosValue;
                        }
                        if (maxValueCraftedFated < uniqData.ChaosValue)
                        {
                            maxValueCraftedFated = uniqData.ChaosValue;
                        }
                    }
                    continue;
                }
                isCraftedOnly = false;

                if (uniqData.IsCoreDrop)
                {
                    isLeagueOnly  = false;
                    hasCoreLeague = hasCoreLeague || uniqData.League.Length != 0;
                    if (uniqData.IsLimitedDrop)
                    {
                        if (uniqData.IsLabyrinthDrop)
                        {
                            hasLabyrinth = true;
                        }
                        else
                        {
                            hasBoss = true;
                        }
                        if (!uniqData.IsLowConfidence)
                        {
                            if (minValueBoss > uniqData.ChaosValue)
                            {
                                minValueBoss = uniqData.ChaosValue;
                            }
                            if (maxValueBoss < uniqData.ChaosValue)
                            {
                                maxValueBoss = uniqData.ChaosValue;
                            }
                        }
                    }
                    else
                    {
                        isBossOnly = false;
                        if (!uniqData.IsLowConfidence && uniqData.Links != 6)
                        {
                            if (minValue > uniqData.ChaosValue)
                            {
                                minValue = uniqData.ChaosValue;
                            }
                            if (maxValue < uniqData.ChaosValue)
                            {
                                maxValue = uniqData.ChaosValue;
                            }
                        }
                    }
                }
                else
                {
                    hasLeague = true;
                    if (!uniqData.IsLowConfidence)
                    {
                        if (minValueLeague > uniqData.ChaosValue)
                        {
                            minValueLeague = uniqData.ChaosValue;
                        }
                        if (maxValueLeague < uniqData.ChaosValue)
                        {
                            maxValueLeague = uniqData.ChaosValue;
                        }
                    }
                }
            }

            if (isUnobtainable)
            {
                ExpectedFilterValue = UniqueValue.Chaos10; // unique exists in permanent leagues only
                return;
            }
            else if (isCraftedOnly)
            {
                minValue    = minValueCraftedFated;
                maxValue    = maxValueCraftedFated;
                minExpected = UniqueValue.ChaosLess1Crafted;
            }
            else if (isLeagueOnly)
            {
                minValue    = minValueLeague;
                maxValue    = maxValueLeague;
                minExpected = UniqueValue.ChaosLess1League;
            }
            else if (isBossOnly)
            {
                minValue = minValueBoss;
                maxValue = maxValueBoss;
                if (hasBoss)
                {
                    minExpected = UniqueValue.ChaosLess1Boss;
                }
                else
                {
                    minExpected = UniqueValue.ChaosLess1Labyrinth;
                }
            }
            else if (hasLeague)
            {
                if (minValueLeague > 6.0f)
                {
                    minExpected = UniqueValue.ChaosLess1Shared;
                }
                else
                {
                    minExpected = UniqueValue.ChaosLess1;
                }
            }
            else if (hasBoss)
            {
                minExpected = UniqueValue.ChaosLess1Boss;
            }
            else if (hasCoreLeague)
            {
                minExpected = UniqueValue.ChaosLess1League;
            }
            else if (hasLabyrinth)
            {
                minExpected = UniqueValue.ChaosLess1;
            }
            else
            {
                minExpectedTier = 0;
            }

            // Set Expected Value
            if (minValue > maxValue) //no confident value
            {
                ExpectedFilterValue = FilterValue;
            }
            else //confident value
            {
                ExpectedFilterValue = UniqueValue.ValueOf(minValue);
                if (ExpectedFilterValue.Tier <= 1)
                {
                    if (maxValue > 50.0f)
                    {
                        ExpectedFilterValue = UniqueValue.Chaos2to10;
                    }
                    else if (maxValue > 9.0f || (minValue > 0.95f && maxValue > 1.8f))
                    {
                        ExpectedFilterValue = UniqueValue.Chaos1to2;
                    }
                    else if (maxValue > 2.0f || minValue > 0.95f)
                    {
                        ExpectedFilterValue = UniqueValue.ChaosLess1;
                    }
                }
                else if (ExpectedFilterValue.Value == UniqueValueEnum.Chaos1to2 && minValue > 1.9f && maxValue > 4.9f)
                {
                    ExpectedFilterValue = UniqueValue.Chaos2to10;
                }
            }
            if (ExpectedFilterValue.Tier <= minExpectedTier)
            {
                ExpectedFilterValue = minExpected;
            }
        }
Пример #2
0
        private UniqueValue CalculateExpectedValue()
        {
            if (!Items.Any())
            {
                return(FilterValue);
            }
            if (Items.Count == 1)
            {
                float val = Items[0].ChaosValue;
                if (val < 0.01 || Items[0].IsLowConfidence || (val >= FilterValue.LowValue && val <= FilterValue.HighValue))
                {
                    return(FilterValue);
                }
                return(UniqueValue.ValueOf(val));
            }
            bool  isUnobtainable = true;
            float minVal         = float.MaxValue;
            float maxVal         = float.MinValue;
            float minValLimited  = float.MaxValue;
            float maxValLimited  = float.MinValue;
            float minValLeague   = float.MaxValue;
            float maxValLeague   = float.MinValue;
            float minValCrafted  = float.MaxValue;
            float maxValCrafted  = float.MinValue;
            int   minTier        = 0;
            float filterVal      = FilterValue.LowValue + (FilterValue.HighValue - FilterValue.LowValue) / 2.0f;

            foreach (UniqueItem uniq in Items)
            {
                if (uniq.IsUnobtainable)
                {
                    continue;
                }
                isUnobtainable = false;
                if (uniq.IsPurchased || uniq.IsCrafted || uniq.IsFated)
                {
                    if (uniq.Count > 0)
                    {
                        minValCrafted = Math.Min(minValCrafted, uniq.ChaosValue);
                        maxValCrafted = Math.Max(maxValCrafted, uniq.ChaosValue);
                    }
                    continue;
                }
                if (uniq.Count == 0)
                {
                    minTier = Math.Min(minTier, 1);
                    continue;
                }
                if (!uniq.IsCoreDrop)
                {
                    minValLeague = Math.Min(minValLeague, uniq.ChaosValue);
                    maxValLeague = Math.Max(maxValLeague, uniq.ChaosValue);
                    if (uniq.ChaosValue >= 8.0f)
                    {
                        minTier = Math.Max(minTier, 1);
                    }
                    continue;
                }
                if (uniq.Source.Length > 0 && !uniq.IsProphecyDrop)                   // IsProphecyDrop || uniq.IsLabyrinthDrop || uniq.IsBossDrop
                {
                    minValLimited = Math.Min(minValLimited, uniq.ChaosValue);
                    maxValLimited = Math.Max(maxValLimited, uniq.ChaosValue);
                    if (uniq.ChaosValue >= 5.0f)
                    {
                        minTier = Math.Max(minTier, 1);
                    }
                    continue;
                }
                if (uniq.Leagues.Any(x => x.Length == 0))
                {
                    if (uniq.IsLowConfidence)
                    {
                        if (minVal > maxVal)
                        {
                            minVal = filterVal;
                            maxVal = filterVal;
                        }
                        if (uniq.ChaosValue >= 40.0f)
                        {
                            minTier = Math.Max(minTier, 3);
                        }
                        if (uniq.ChaosValue >= 15.0f)
                        {
                            minTier = Math.Max(minTier, 2);
                        }
                        else if (uniq.ChaosValue >= 5.0f)
                        {
                            minTier = Math.Max(minTier, 1);
                        }
                        continue;
                    }
                    else
                    {
                        minVal = Math.Min(minVal, uniq.ChaosValue);
                        maxVal = Math.Max(maxVal, uniq.ChaosValue);
                    }
                }
                else
                {
                    minValLimited = Math.Min(minValLimited, uniq.ChaosValue);
                    maxValLimited = Math.Max(maxValLimited, uniq.ChaosValue);
                    if (uniq.ChaosValue >= 15.0f)
                    {
                        minTier = Math.Max(minTier, 2);
                    }
                    if (uniq.ChaosValue >= 5.0f)
                    {
                        minTier = Math.Max(minTier, 1);
                    }
                }
            }

            if (isUnobtainable)
            {
                return(UniqueValue.Chaos15);
            }
            if (minVal > maxVal)
            {
                if (minValLimited <= maxValLimited)
                {
                    minVal = minValLimited;
                    maxVal = maxValLimited;
                }
                else if (minValLeague <= maxValLeague)
                {
                    minVal  = minValLeague;
                    maxVal  = maxValLeague;
                    minTier = Math.Max(minTier, 2);
                }
                else if (minValCrafted <= maxValCrafted)
                {
                    minVal  = minValCrafted;
                    maxVal  = maxValCrafted;
                    minTier = Math.Max(minTier, 2);
                }
                else
                {
                    return(FilterValue);
                }
            }

            if (minVal >= 14.0f)
            {
                return(UniqueValue.Chaos15);
            }
            if (minVal >= 4.7f || maxVal >= 100.0f || minTier == 3)
            {
                return(UniqueValue.Chaos5to15);
            }
            if (minVal >= 2.95f || maxVal >= 15.0f || minTier == 2)
            {
                return(UniqueValue.Chaos3to5);
            }
            if (maxVal >= 7.0f || minTier == 1)
            {
                return(UniqueValue.Limited);
            }
            return(UniqueValue.Worthless);
        }