// Token: 0x06000043 RID: 67 RVA: 0x0000ABDC File Offset: 0x00008DDC public static bool GetIntersectPoint(Vector2 p0, Vector2 p1, Vector2 q0, Vector2 q1, ref Vector2 rate, ref Vector2 pos) { Vector2 vector = p1 - p0; Vector2 q2 = q1 - q0; float num = CMath.CrossVector2(vector, q2); bool flag = num == 0f; bool result; if (flag) { result = false; } else { Vector2 p2 = q0 - p0; float num2 = CMath.CrossVector2(p2, vector); float num3 = CMath.CrossVector2(p2, q2); float num4 = num2 / num; float num5 = num3 / num; bool flag2 = num5 + 1E-05f < 0f || num5 - 1E-05f > 1f || num4 + 1E-05f < 0f || num4 - 1E-05f > 1f; if (flag2) { result = false; } else { rate = new Vector2(num5, num4); pos = p0 + vector * num5; result = true; } } return(result); }
// Token: 0x0600004B RID: 75 RVA: 0x0000AFB8 File Offset: 0x000091B8 public static bool InArcPosition(Vector3 pos, float cx, float cy, float r2) { float num; return(CMath.InArcPosition(pos, cx, cy, r2, out num)); }
// Token: 0x06000048 RID: 72 RVA: 0x0000AF14 File Offset: 0x00009114 public static Vector3 GetLineCrossPoint(Vector3 p, Vector3 from, Vector3 dir) { float num; return(CMath.GetLineCrossPoint(p, from, dir, out num)); }