public AddDamageTo ( float dmgAmount, bool player, bool npc, bool entity ) : void | ||
dmgAmount | float | |
player | bool | |
npc | bool | |
entity | bool | |
Результат | void |
public AddDamageTo ( float dmgAmount, bool player, bool npc, bool entity ) : void | ||
dmgAmount | float | |
player | bool | |
npc | bool | |
entity | bool | |
Результат | void |