Update() публичный Метод

public Update ( Player player ) : void
player Player
Результат void
Пример #1
0
        public void OnShutdown()
        {
            foreach (Player player in Players.Values)
            {
                if (serverData.ContainsKey("OfflinePlayers", player.SteamID))
                {
                    OfflinePlayer op = serverData.Get("OfflinePlayers", player.SteamID) as OfflinePlayer;
                    op.Update(player);
                    OfflinePlayers[player.GameID] = op;
                }
                else
                {
                    OfflinePlayer op = new OfflinePlayer(player);
                    OfflinePlayers.Add(player.GameID, op);
                }
            }
            foreach (OfflinePlayer op2 in OfflinePlayers.Values)
            {
                serverData.Add("OfflinePlayers", op2.SteamID, op2);
            }
            serverData.Save();

            Util.GetInstance().SaveZones();
            Util.GetInstance().ZoneStore.Save();
        }
Пример #2
0
        // BasePlayer.OnDisconnected()
        public static void On_PlayerDisconnected(BasePlayer player)
        {
            var p = Server.GetPlayer(player);

            if (Server.GetInstance().serverData.ContainsKey("OfflinePlayers", p.SteamID))
            {
                OfflinePlayer op = (Server.GetInstance().serverData.Get("OfflinePlayers", p.SteamID) as OfflinePlayer);
                op.Update(p);
                Server.GetInstance().OfflinePlayers[player.userID] = op;
            }
            else
            {
                OfflinePlayer op = new OfflinePlayer(p);
                Server.GetInstance().OfflinePlayers.Add(player.userID, op);
            }

            if (Server.GetInstance().Players.ContainsKey(player.userID))
            {
                Server.GetInstance().Players.Remove(player.userID);
            }

            OnNext("On_PlayerDisconnected", p);
        }