// BuildingBlock.BecomeFrame() public static void EntityFrameDeployed(BuildingBlock bb) { // blockDefinition is null in this hook, but works var bp = new BuildingPart(bb); OnBuildingFrameDeployed.OnNext(bp); }
// BuildingBlock.DoBuild() public static void EntityBuildingUpdate(BuildingBlock bb, HitInfo info) { // hammer prof = 1 // works // called anytime you hit a building block with a constructor item (hammer) BasePlayer player = info.Initiator as BasePlayer; float proficiency = info.resourceGatherProficiency; var bp = new BuildingPart(bb); var p = new Player(player); var ebe = new Events.BuildingEvent(bp, p, proficiency); OnBuildingUpdate.OnNext(ebe); }
public StructureComponent(BuildingPart bp, SerializedVector3 v3, SerializedQuaternion q) { Grade = bp.buildingBlock.grade; Prefab = bp.buildingBlock.LookupPrefabName(); LocalPosition = v3; LocalRotation = q; Health = (float)((int)Math.Floor((double)(bp.Health / 85)) * 85); if (bp.buildingBlock.HasSlot(BaseEntity.Slot.Lock)) { var baseLock = bp.buildingBlock.GetSlot(BaseEntity.Slot.Lock) as BaseLock; if (baseLock == null) { HasCodeLock = false; HasKeyLock = false; } else if (baseLock.GetComponent<CodeLock>()) { HasCodeLock = true; HasKeyLock = false; CodeLock codeLock = baseLock.GetComponent<CodeLock>(); if (!string.IsNullOrEmpty((string)codeLock.GetFieldValue("code"))) { LockCode = (string)codeLock.GetFieldValue("code"); LockWList = new List<ulong>(); LockWList = (List<ulong>)codeLock.GetFieldValue("whitelistPlayers"); } } else if (baseLock.GetComponent<KeyLock>()) { HasCodeLock = false; HasKeyLock = true; KeyLock keyLock = baseLock.GetComponent<KeyLock>(); int keyCode = (int)keyLock.GetFieldValue("keyCode"); keyCode = (bool)keyLock.GetFieldValue("firstKeyCreated") ? keyCode |= 0x80 : (int)keyLock.GetFieldValue("keyCode"); LockCode = keyCode.ToString(); } } }
public void AddComponent(BuildingPart bp) { if (Origo == null) { Origo = new Origo(new SerializedVector3(bp.Location), new SerializedQuaternion(bp.buildingBlock.transform.rotation)); } var v3 = new SerializedVector3(bp.Location - Origo.Position.ToVector3()); var q = new SerializedQuaternion(bp.buildingBlock.transform.rotation); var component = new StructureComponent(bp, v3, q); if (component == null) { Pluton.Logger.LogDebug("[StructureRecorder] BuildingPart component is null!"); return; } if (!StructureComponents.ContainsKey(component.ToString())) { StructureComponents.Add(component.ToString(), component); } else { StructureComponents[component.ToString()] = component; } }
// BuildingBlock.OnAttacked() public static void EntityAttacked(BuildingBlock bb, HitInfo info) { // works, event needed if (info.Initiator != null) { Player p = new Player(info.Initiator as BasePlayer); PlayerStats stats = new PlayerStats(p.SteamID); stats.AddDamageTo(info.damageAmount, false, false, true); p.Stats = stats; } var bp = new BuildingPart(bb); // if entity will be destroyed call the method below if ((bb.health - info.damageAmount) <= 0.0f) { BuildingPartDestroyed(bp, info); if ((bb.health - info.damageAmount) <= 0.0f) { return; } } OnBuildingPartAttacked.OnNext(new BuildingHurtEvent(bp, info)); }
// BuildingBlock.BecomeBuilt() public static void EntityBuilt(BuildingBlock bb) { var bp = new BuildingPart(bb); OnBuildingComplete.OnNext(bp); }
public static void BuildingPartDestroyed(BuildingPart bp, HitInfo info) { OnBuildingPartDestroyed.OnNext(new BuildingHurtEvent(bp, info)); }
public void RemoveComponent(BuildingPart bp) { var v3 = new SerializedVector3(bp.Location - Origo.Position.ToVector3()); var q = new SerializedQuaternion(bp.buildingBlock.transform.rotation); var component = new StructureComponent(bp, v3, q); if (StructureComponents.ContainsKey(component.ToString())) { StructureComponents.Remove(component.ToString()); } }
public void OnBuildingComplete(BuildingPart bp) { this.Invoke("On_BuildingComplete", bp); }
public void OnFrameDeployed(BuildingPart bp) { this.Invoke("On_FrameDeployed", bp); }