/// <summary>
        /// Simple Prefix patch to toggle excecution of game method based on current settings.
        /// </summary>
        /// <param name="__instance">Harmony original instance reference</param>
        /// <returns>False if the base method shouldn't be called (collapse has been prevented), true otherwise</returns>
        public static bool Prefix(ref bool __result, CommonBuildingAI __instance)
        {
            if (ModSettings.noCollapse && RICOUtils.IsRICOPloppableAI(__instance as PrivateBuildingAI))
            {
                __result = false;

                // Don't call base method after this.
                return(false);
            }

            // Continue on to base method
            return(true);
        }
 /// <summary>
 /// Checks to see whether or not the specified building is a Ploppable RICO non-growable building.
 /// </summary>
 /// <param name="buildingID">Building instance ID</param>
 /// <returns>True if this is a Ploppable RICO non-growable building, false otherwise</returns>
 private bool IsRICOPloppable(ushort buildingID) => RICOUtils.IsRICOPloppableAI(Singleton <BuildingManager> .instance.m_buildings.m_buffer[buildingID].Info.GetAI() as PrivateBuildingAI);