public void ResolveNoShadow(Light2D light)
        {
            graphicsDevice.BlendState = BlendState.Opaque;

            resolveShadowsEffect.Parameters["intensity"].SetValue(light.Intensity);
            if (light is PointLight2D)
            {
                resolveShadowsEffect.CurrentTechnique = resolveShadowsEffect.Techniques["DrawShadowsPointNS"];
            }
            else if (light is SpotLight2D)
            {
                SpotLight2D sl = (SpotLight2D)light;
                resolveShadowsEffect.CurrentTechnique = resolveShadowsEffect.Techniques["DrawShadowsSpotNS"];
                resolveShadowsEffect.Parameters["Direction"].SetValue(sl.Direction);
                resolveShadowsEffect.Parameters["anglecossine"].SetValue((float)Math.Cos(sl.Angle));
            }
            else
            {
                throw new Exception("Unsupported Light type =P");
            }

            ExecuteTechnique(null, shadowsRT, null, shadowMap);
            ExecuteTechnique(shadowsRT, processedShadowsRT, "BlurHorizontally");
            ExecuteTechnique(processedShadowsRT, light.RenderTargetNS, "BlurVerticallyAndAttenuate");
        }
        protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IContentManager contentManager)
        {
            tile = factory.GetTexture2D("Textures/tile");

            FarseerWorld fworld = this.World.PhysicWorld as FarseerWorld;

            ///border
            border = new Border(fworld, factory, GraphicInfo, factory.CreateTexture2DColor(1, 1, Color.Red));

            ///from texture
            {
                Texture2D tex = factory.GetTexture2D("Textures//goo");
                IModelo2D model = new SpriteFarseer(tex);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, model);
                I2DObject o = new I2DObject(fs, mat, model);
                o.PhysicObject.Position = new Vector2(200, 0);
                this.World.AddObject(o);
            }

            ///from texture, scale usage sample
            {
                Texture2D tex = factory.GetTexture2D("Textures//goo");
                tex = factory.GetScaledTexture(tex, new Vector2(2));
                IModelo2D model = new SpriteFarseer(tex);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, model);
                I2DObject o = new I2DObject(fs, mat, model);
                o.OnHasMoved += new PloobsEngine.SceneControl._2DScene.OnHasMoved(o_OnHasMoved);
                this.World.AddObject(o);
            }

            ///rectangle
            Vertices verts = PolygonTools.CreateRectangle(50, 50);
            {
                IModelo2D model = new SpriteFarseer(factory, verts, Color.Orange);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, model);
                I2DObject o = new I2DObject(fs, mat, model);
                o.PhysicObject.Position = new Vector2(-200, 0);
                this.World.AddObject(o);
            }

            ///circle
            CircleShape circle = new CircleShape(50, 1);
            {
                IModelo2D model = new SpriteFarseer(factory, circle, Color.Orange);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, model);
                I2DObject o = new I2DObject(fs, mat, model);
                o.PhysicObject.Position = new Vector2(200, -100);
                this.World.AddObject(o);
            }

            ///animated sprite
            {
                Texture2D tex = factory.GetTexture2D("Textures//DudeSheet");
                SpriteAnimated sa = new SpriteAnimated(tex, 8, 2);
                sa.AddAnimation("ANIM1", 1, 8, 0);
                sa.AddAnimation("ANIM2", 2, 4, MathHelper.PiOver2);

                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                Texture2D frame = factory.GetTexturePart(tex, sa.GetFrameRectangle("ANIM1", 0));
                FarseerObject fs = new FarseerObject(fworld, frame);

                //GhostObject fs = new GhostObject(Vector2.Zero);
                sheet = new I2DObject(fs, mat, sa);
                sheet.PhysicObject.Position = new Vector2(500, 0);
                this.World.AddObject(sheet);
            }

            {
                PointLight2D l = new PointLight2D(new Vector2(-GraphicInfo.BackBufferWidth / 4, -GraphicInfo.BackBufferWidth / 4), Color.Red, 1);
                this.World.AddLight(l);
            }

            {
                SpotLight2D l = new SpotLight2D(new Vector2(+GraphicInfo.BackBufferWidth / 4, -GraphicInfo.BackBufferWidth / 4), Color.Blue, new Vector2(0, 1), MathHelper.ToRadians(45));
                this.World.AddLight(l);
            }

            {
                SimpleConcreteKeyboardInputPlayable sc = new SimpleConcreteKeyboardInputPlayable(StateKey.PRESS, Keys.Space);
                sc.KeyStateChange += new KeyStateChange(sc_KeyStateChange);
                this.BindInput(sc);
            }

            ///camera
            this.World.Camera2D = new Camera2D(GraphicInfo);

            DPFSParticleSystem ps = new DPFSParticleSystem("TESTE", new SpriteParticleSystem(null));
            this.World.ParticleManager.AddAndInitializeParticleSystem(ps);

            ///add a post effect =P
            //this.RenderTechnic.AddPostEffect(new WigglePostEffect());

            ///updateable
            JointUpdateable ju = new JointUpdateable(this, fworld, this.World.Camera2D);

            base.LoadContent(GraphicInfo, factory, contentManager);

            {
                NeoforceGui guiManager = this.Gui as NeoforceGui;
                System.Diagnostics.Debug.Assert(guiManager != null);

                // Create and setup Window control.
                Window window = new Window(guiManager.Manager);
                window.Init();
                window.Text = "Getting Started";
                window.Width = 480;
                window.Height = 200;
                window.Center();
                window.Visible = true;

                // Create Button control and set the previous window as its parent.
                Button button = new Button(guiManager.Manager);
                button.Init();
                button.Text = "OK";
                button.Width = 72;
                button.Height = 24;
                button.Left = (window.ClientWidth / 2) - (button.Width / 2);
                button.Top = window.ClientHeight - button.Height - 8;
                button.Anchor = Anchors.Bottom;
                button.Parent = window;

                // Add the window control to the manager processing queue.
                guiManager.Manager.Add(window);

            }
        }
Пример #3
0
      protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IContentManager contentManager)
        {
            FarseerWorld fworld = this.World.PhysicWorld as FarseerWorld;

            ///border
            border = new Border(fworld, factory, GraphicInfo, factory.CreateTexture2DColor(1, 1, Color.Red));

            ///from texture
            //{
            //    Texture2D tex = factory.GetTexture2D("Textures//goo");
            //    IModelo2D model = new SpriteFarseer(tex);
            //    Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
            //    FarseerObject fs = new FarseerObject(fworld, tex);
            //    I2DObject o = new I2DObject(fs, mat, model);                
            //    this.World.AddObject(o);
            //}

            ///from texture, scale usage sample
            //{
            //    Texture2D tex = factory.GetTexture2D("Textures//goo");
            //    tex = factory.GetScaledTexture(tex, new Vector2(2));
            //    IModelo2D model = new SpriteFarseer(tex);
            //    Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
            //    FarseerObject fs = new FarseerObject(fworld, tex);
            //    I2DObject o = new I2DObject(fs, mat, model);
            //    this.World.AddObject(o);
            //}

            ///rectangle
            Vertices verts = PolygonTools.CreateRectangle(5, 5);
            {
                IModelo2D model = new SpriteFarseer(factory, verts, Color.Orange);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, verts);
                I2DObject o = new I2DObject(fs, mat, model);
                this.World.AddObject(o);
            }

            ///circle
            CircleShape circle = new CircleShape(5, 1);
            {
                IModelo2D model = new SpriteFarseer(factory, circle, Color.Orange);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();                
                FarseerObject fs = new FarseerObject(fworld, circle);
                I2DObject o = new I2DObject(fs, mat, model);
                this.World.AddObject(o);
            }

            {
                PointLight2D l = new PointLight2D(new Vector2(-GraphicInfo.BackBufferWidth / 4, -GraphicInfo.BackBufferWidth / 4), Color.Red,1);
                this.World.AddLight(l);
            }

            {
                SpotLight2D l = new SpotLight2D(new Vector2(+GraphicInfo.BackBufferWidth / 4, -GraphicInfo.BackBufferWidth / 4), Color.Blue, new Vector2(0,1),MathHelper.ToRadians(45));
                this.World.AddLight(l);
            }

            ///camera
            this.World.Camera2D = new Camera2D(GraphicInfo);

            ///add a post effect =P
            //this.RenderTechnic.AddPostEffect(new WigglePostEffect());

            ///updateable
            JointUpdateable ju = new JointUpdateable(this, fworld, this.World.Camera2D);

            base.LoadContent(GraphicInfo, factory, contentManager);
        }        
Пример #4
0
        protected override void LoadContent(PloobsEngine.Engine.GraphicInfo GraphicInfo, PloobsEngine.Engine.GraphicFactory factory, PloobsEngine.SceneControl.IContentManager contentManager)
        {
            tile = factory.GetTexture2D("Textures/tile");

            FarseerWorld fworld = this.World.PhysicWorld as FarseerWorld;

            ///border
            border = new Border(fworld, factory, GraphicInfo, factory.CreateTexture2DColor(1, 1, Color.Red));

            ///from texture
            {
                Texture2D tex = factory.GetTexture2D("Textures//goo");
                IModelo2D model = new SpriteFarseer(tex);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, model);
                I2DObject o = new I2DObject(fs, mat, model);
                o.PhysicObject.Position = new Vector2(200, 0);
                this.World.AddObject(o);
            }

            ///from texture, scale usage sample
            {
                Texture2D tex = factory.GetTexture2D("Textures//goo");
                tex = factory.GetScaledTexture(tex, new Vector2(2));
                IModelo2D model = new SpriteFarseer(tex);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, model);
                I2DObject o = new I2DObject(fs, mat, model);
                o.OnHasMoved += new PloobsEngine.SceneControl._2DScene.OnHasMoved(o_OnHasMoved);
                this.World.AddObject(o);
            }

            ///rectangle
            Vertices verts = PolygonTools.CreateRectangle(50, 50);
            {
                IModelo2D model = new SpriteFarseer(factory, verts, Color.Orange);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, model);
                I2DObject o = new I2DObject(fs, mat, model);
                o.PhysicObject.Position = new Vector2(-200, 0);
                this.World.AddObject(o);
            }

            ///circle
            CircleShape circle = new CircleShape(50, 1);
            {
                IModelo2D model = new SpriteFarseer(factory, circle , Color.Orange);
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                FarseerObject fs = new FarseerObject(fworld, model);
                I2DObject o = new I2DObject(fs, mat, model);
                o.PhysicObject.Position = new Vector2(200, -100);
                this.World.AddObject(o);
            }

            ///animated sprite
            {
                Texture2D tex = factory.GetTexture2D("Textures//DudeSheet");
                SpriteAnimated sa = new SpriteAnimated(tex, 8, 2);                
                sa.AddAnimation("ANIM1", 1, 8,0);
                sa.AddAnimation("ANIM2", 2, 4, MathHelper.PiOver2);
                
                Basic2DTextureMaterial mat = new Basic2DTextureMaterial();
                Texture2D frame = factory.GetTexturePart(tex,sa.GetFrameRectangle("ANIM1",0));
                FarseerObject fs = new FarseerObject(fworld, frame);                

                //GhostObject fs = new GhostObject(Vector2.Zero);
                sheet = new I2DObject(fs, mat, sa);
                sheet.PhysicObject.Position = new Vector2(500, 0);
                this.World.AddObject(sheet);
            }

            {
                PointLight2D l = new PointLight2D(new Vector2(-GraphicInfo.BackBufferWidth / 4, -GraphicInfo.BackBufferWidth / 4), Color.Red, 1);
                this.World.AddLight(l);
            }

            {
                SpotLight2D l = new SpotLight2D(new Vector2(+GraphicInfo.BackBufferWidth / 4, -GraphicInfo.BackBufferWidth / 4), Color.Blue, new Vector2(0, 1), MathHelper.ToRadians(45));
                this.World.AddLight(l);
            }
            
            {
            SimpleConcreteKeyboardInputPlayable sc = new SimpleConcreteKeyboardInputPlayable(StateKey.PRESS,Keys.Space);
            sc.KeyStateChange+=new KeyStateChange(sc_KeyStateChange);
            this.BindInput(sc);
            }

            ///camera
            this.World.Camera2D = new Camera2D(GraphicInfo);

            DPFSParticleSystem ps = new DPFSParticleSystem("TESTE", new SpriteParticleSystem(null));
            this.World.ParticleManager.AddAndInitializeParticleSystem(ps);

            ///add a post effect =P
            //this.RenderTechnic.AddPostEffect(new WigglePostEffect());

            ///updateable
            JointUpdateable ju = new JointUpdateable(this, fworld, this.World.Camera2D);

            base.LoadContent(GraphicInfo, factory, contentManager);
        }