private void Button_OnReleasedOver(PYButton sender) { if (OnFaderClick != null) { OnFaderClick(); } }
void OnCharacterDisplayClicked(PYButton sender) { if (sender.GetComponent <TextMesh>() == null) { return; } for (int i = 0; i < DisplayTextMeshes.Length; i++) { if (sender.gameObject == DisplayTextMeshes[i].gameObject) { if (i < PlayTableKeyboard.Instance.Text.Length + 1) { UpdateCursorPosition(i + 1); PlayTableKeyboard.Instance.SetCursorPosition(i); } else { UpdateCursorPosition(PlayTableKeyboard.Instance.Text.Length + 1); PlayTableKeyboard.Instance.SetCursorPosition(PlayTableKeyboard.Instance.Text.Length); } PlayTableKeyboard.Instance.EnableButtons(); if (DisplayClickSound != null) { PlayTableKeyboard.Instance.GetComponent <AudioSource>().PlayOneShot(DisplayClickSound); } break; } } }
void OnRelasedKeyButton(PYButton sender, bool isMouseOver) { CancelDefaultInvokes(); EnableButtons(); // If user clicked in a disabled key // the pressedKey var will be null, so just return if (_pressedKey == null) { return; } PKKeyButton keyButton = (sender != null) ? (PKKeyButton)sender : null; if ((keyButton != null) && ((isMouseOver && sender == _pressedKey.OwnGameObject))) { if (OnKeyUp != null) { OnKeyUp(_pressedKey.Text); } } _pressedKey.ChangeState(PYButtonState.Idle); _pressedKey = null; EnableButtons(); CheckMuteState(); }
protected override void DragEndAction(PointerEventData eventData) { base.DragEndAction(eventData); if (_deadDistance < DeadAreaMaxDistance) { PYButton button = eventData.pointerCurrentRaycast.gameObject.GetComponent <PYButton>(); if (button != null) { button.onClick.Invoke(button); } } }
private void OpenDropdownList(PYButton btn) { if (!DisableList) { if (List.IsOpen) { List.Close(); } else { List.Open(); } } }
private void ClearAllNames(PYButton btn) { PYNamesManager.DeleteAll(); }
/// <summary> /// Usado para calback de clique /// </summary> /// <param name="btn"></param> public void ActionName(PYButton btn) { PlayTableKeyboard.Instance.SetText(Name); NamesManagerPopup.Instance.NameSelectedOnList(Name); }
private void Start() { _button = GetComponent <PYButton>(); _button.onClick.AddListener(Button_OnReleasedOver); }
private void NameButtonDownAction(PYButton btn) { FeebackAnimation.Stop(); FeebackAnimation.Play(); }
private void NameButtonUpAction(PYButton btn) { FeebackAnimation.Stop(); FeebackAnimation.Reverse(); }
void TouchManagerOnClick(PYButton sender) { if (!_isEnabled) { return; } for (int i = 0; i < _keys.Length; i++) // Identify wich key was clicked { if (sender.OwnGameObject == _keys[i].OwnGameObject && _keys[i].State != PYButtonState.Disabled) { _pressedKey = _keys[i]; _pressedKey.ChangeState(PYButtonState.Pressed); if (OnKeyDown != null) { OnKeyDown(_keys[i].Text); } break; } } if (_pressedKey == null) // If clicked key is null, do nothing { return; } PKKeyButton keyButton = (sender != null) ? (PKKeyButton)sender : null; if ((keyButton != null) && ((sender.OwnGameObject == _pressedKey.OwnGameObject))) { _launchTextChange = true; PlayKeySound(); PlayKeyVoice(); if (_pressedKey != null && OnType != null) { OnType(_pressedKey); } switch (_pressedKey.Type) { case PKKeyType.Letter: if (Text.Length >= 20) { break; } if (CursorPosition < Text.Length) { Text = Text.Substring(0, CursorPosition) + _pressedKey.Text + Text.Substring(CursorPosition); ChangeDisplayCursorPosition(1); if (OnTextChange != null) { OnTextChange(Text); } } else { Text += _pressedKey.Text; if (OnTextChange != null) { OnTextChange(Text); } } if (CursorPosition >= Text.Length - 1 && CursorPosition < Display.MaxChars) { ChangeDisplayCursorPosition(1); } else { ChangeDisplayCursorPosition(0); } //voltar para a pagina normal autamaticamente if (!IsNormalPage) { KeyActionSpecial(0); } break; case PKKeyType.Space: KeyActionSpace(); break; case PKKeyType.Backspace: if (!_hasAutomaticPressed) { KeyActionBackspace(); } _hasAutomaticPressed = false; break; case PKKeyType.Confirm: KeyActionConfirm(); _launchTextChange = false; break; case PKKeyType.Cancel: KeyActionCancel(); _launchTextChange = false; break; case PKKeyType.Special: KeyActionSpecial(); _launchTextChange = false; break; case PKKeyType.CursorNavigationLeft: if (!_hasAutomaticPressed) { KeyActionCursorNavigation(-1); } _hasAutomaticPressed = false; _launchTextChange = false; break; case PKKeyType.CursorNavigationRight: if (!_hasAutomaticPressed) { KeyActionCursorNavigation(1); } _hasAutomaticPressed = false; _launchTextChange = false; break; case PKKeyType.ClearAllText: ClearText(); break; case PKKeyType.Mute: Mute = !Mute; _launchTextChange = false; break; case PKKeyType.Point: if (CursorPosition < Text.Length) { StringBuilder sb = new StringBuilder(Text + ""); sb[CursorPosition] = ".".ToCharArray()[0]; Text = sb.ToString(); if (OnTextChange != null) { OnTextChange(Text); } } else { Text += "."; if (OnTextChange != null) { OnTextChange(Text); } } if (CursorPosition >= Text.Length - 1 && CursorPosition < Display.MaxChars) { ChangeDisplayCursorPosition(1); } else { ChangeDisplayCursorPosition(0); } if (!IsNormalPage) //Back to normal page automaticaly { KeyActionSpecial(); } break; } } // If user keep holding the key, we execute the action automatic // based in the timeTick if (_pressedKey != null) { if (_pressedKey.Type == PKKeyType.Backspace) { if (!IsInvoking("KeyActionBackspace")) { InvokeRepeating("KeyActionBackspace", TimeTickPressed, TimeTickPressed); } } else if (_pressedKey.Type == PKKeyType.CursorNavigationLeft) { if (!IsInvoking("KeyActionCursorNavigationLeft")) { InvokeRepeating("KeyActionCursorNavigationLeft", TimeTickPressed, TimeTickPressed); } } else if (_pressedKey.Type == PKKeyType.CursorNavigationRight) { if (!IsInvoking("KeyActionCursorNavigationRight")) { InvokeRepeating("KeyActionCursorNavigationRight", TimeTickPressed, TimeTickPressed); } } } }
private void ItemClicked(PYButton newItem) { onItemClicked.Invoke(newItem.transform.parent.GetComponent <RegisterDropdownItem>()); }