public Deck() { _cards = new List<Card>(); for (int i = 1; i <= 52; i++) { var suit = 1; var rank = i; if(i>13 && i<=26) { suit = 2; rank = i - 13; } else if(i>26 && i<=39) { suit = 3; rank = i - 26; } else if(i > 39) { suit = 4; rank = i - 39; } var card = new Card { Suit = (Suit)(suit), Rank = (Rank)(rank) }; _cards.Add(card); } }
private void button1_Click(object sender, EventArgs e) { int suitNumber = random.Next(4); int valueNumber = random.Next(1, 14); Suit suit = (Suit)suitNumber; Value value = (Value)valueNumber; Card myCard = new Card(suit, value); MessageBox.Show(myCard.name); }
public Form1() { InitializeComponent(); for (int i = 0; i <= 3; i++) { for (int y = 1; y <= 13; y++) { cards[count] = new Card((Suits)i, (Values)y); count++; Console.WriteLine(count); } } }
private Random randomNumbers; // random number generator #endregion Fields #region Constructors //constructor fills deck of Cards public DeckOfCards() { string[] faces = { "Ace", "Deuce", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Jack", "Queen", "King" }; string[] suits = { "Hearts", "Diamonds", "Clubs", "Spades" }; deck = new Card[NUMBER_OF_CARDS]; // create array of Card objects currentCard = 0; // set currentCard so deck[0] is dealt first randomNumbers = new Random(); // create random number generator // Populate deck with Card objects for (int count = 0; count < deck.Length; ++count) deck[count] = new Card(faces[count % 13], suits[count / 13]); }
internal void PlayCard(PlayerMetadata playerMeta, Card card) { if (IsCardPlayable(playerMeta, card) == false) { throw new Exception(playerMeta.Player.PlayerName + " is Cheating and playing cards that are not playable!"); } if (PlayedCards.Any() == false) { LeadSuit = card.Suit; } PlayedCards.Add(playerMeta, card); }
public void Push(Card c) { this.cards.Add(c); }
public void Insert(Card c) { this.cards.Insert(this.random.Next(this.cards.Count), c); }
public bool IsCardPlayable(PlayerMetadata player, Card card) { if (card.Suit == Suit.Spades && _hand.SpadesHaveBeenBroken == false) return false; //And the player has a suit other than spades return true; }