static void Main(string[] args) { string console = ""; string input; //Read from console while ((input = Console.ReadLine()) != null) { console += input; } List <JToken> finalList = new List <JToken>(); string go_player = File.ReadAllText("go-player.config"); string go = File.ReadAllText("go.config"); JObject ipPort = JsonConvert.DeserializeObject <JObject>(go); JObject depth = JsonConvert.DeserializeObject <JObject>(go_player); //Create raw remote player //string path = ipPort["default-player"].ToObject<string>(); //Process.Start(Path.Combine(Environment.CurrentDirectory, path)); //Create remote player PlayerClient client = new PlayerClient(ipPort["IP"].ToObject <string>(), ipPort["port"].ToObject <int>(), "less dumb", 1, "no name"); PlayerAdapter aiPlayer = new PlayerAdapter(ipPort["port"].ToObject <int>()); //Parse console input while testing JsonTextReader reader = new JsonTextReader(new StringReader(console)); reader.SupportMultipleContent = true; JsonSerializer serializer = new JsonSerializer(); JToken toAdd; while (true) { //Parse console input while testing if (!reader.Read()) { break; } JToken jtoken = serializer.Deserialize <JToken>(reader); try { toAdd = aiPlayer.JsonCommand(jtoken, "no name"); if (toAdd.Type != JTokenType.Null) { finalList.Add(toAdd); } } catch (InvalidJsonInputException) { finalList.Add("GO has gone crazy!"); break; } } Console.WriteLine(JsonConvert.SerializeObject(finalList)); Console.ReadLine(); }
static void Main(string[] args) { string console = ""; string input; //Read from console while ((input = Console.ReadLine()) != null) { console += input; } List <JToken> finalList = new List <JToken>(); string go_player = File.ReadAllText("go-player.config"); string go = File.ReadAllText("go.config"); JObject ipPort = JsonConvert.DeserializeObject <JObject>(go); JObject depth = JsonConvert.DeserializeObject <JObject>(go_player); //Network setup IPAddress ipAddr = IPAddress.Parse(ipPort["IP"].ToObject <string>()); IPEndPoint localEndPoint = new IPEndPoint(ipAddr, ipPort["port"].ToObject <int>()); // Creation TCP/IP Socket using Socket Class Costructor Socket socket = new Socket(ipAddr.AddressFamily, SocketType.Stream, ProtocolType.Tcp); socket.Bind(localEndPoint); //Create remote player PlayerClient client = new PlayerClient(ipPort["IP"].ToObject <string>(), ipPort["port"].ToObject <int>(), "less dumb", 1, "no name"); PlayerAdapter aiPlayer = new PlayerAdapter(socket); //Parse console input while testing JsonTextReader reader = new JsonTextReader(new StringReader(console)); reader.SupportMultipleContent = true; JsonSerializer serializer = new JsonSerializer(); JToken toAdd; while (true) { //Parse console input while testing if (!reader.Read()) { break; } JToken jtoken = serializer.Deserialize <JToken>(reader); try { toAdd = aiPlayer.JsonCommand(jtoken, "no name"); if (toAdd.Type != JTokenType.Null) { finalList.Add(toAdd); } } catch (InvalidJsonInputException) { finalList.Add("GO has gone crazy!"); break; } } Console.WriteLine(JsonConvert.SerializeObject(finalList)); Console.ReadLine(); }