public MinMaxNode(cellNode[,] o, int myPosXIn, int myPosYIn, int enemyPosXIn, int enemyPosYIn, int generationIn, string movementIn, int myBombsPlacedIn, int myBombCapacityIn, int enemyBombsPlacedIn, int enemyBombCapacityIn) { this.state = o; this.generation = generationIn; this.sons = new LinkedList(); this.score = 0; this.myPosX = myPosXIn; this.myPosY = myPosYIn; this.enemyPosX = enemyPosXIn; this.enemyPosY = enemyPosYIn; this.movement = movementIn; this.myBombsPlaced = myBombsPlacedIn; this.myBombCapacity = myBombCapacityIn; this.enemyBombsPlaced = enemyBombsPlacedIn; this.enemyBombCapacity = enemyBombCapacityIn; }
public Terminal(cellNode[,] o, int myPosXIn, int myPosYIn, int enemyPosXIn, int enemyPosYIn, int generationIn, string movementIn, int myBombsPlacedIn, int myBombCapacityIn, int enemyBombsPlacedIn, int enemyBombCapacityIn) : base(o, myPosXIn, myPosYIn, enemyPosXIn, enemyPosYIn, generationIn, movementIn, myBombsPlacedIn, myBombCapacityIn, enemyBombsPlacedIn, enemyBombCapacityIn) { }