private void Awake() { p_rigidbody = GetComponent <Rigidbody2D>(); if (groundDetector == null) { groundDetector = GetComponent <GroundDetector>(); } }
private void Start() { _rigidBody = GetComponent <Rigidbody>(); _capsule = GetComponent <CapsuleCollider>(); _audioSource = GetComponent <AudioSource>(); _groundDetector = GetComponent <GroundDetector>(); MouseLook.Init(transform, Camera.transform); MoveAction.Enable(); MoveAction.started += HandleMovement; MoveAction.performed += HandleMovement; MoveAction.canceled += HandleStopMovement; JumpAction.Enable(); JumpAction.started += HandleJump; }
private void Awake() { state = new PlayerState(); rigidbody = GetComponent <Rigidbody>(); collider = GetComponent <Collider>(); material = GetComponent <Renderer>().material; if (collider == null) { Debug.LogError("Player collider is null!"); } // register player to controller GetComponent <Controller>().player = this; // register to ground detector GroundDetector gd = GetComponent <GroundDetector>(); if (gd != null) { gd.RegisterOnGroundHit(HitGround); gd.RegisterOnGroundLeave(LeaveGround); } else { Debug.LogError("Ground detector not found!"); } // check player Mode if (gd.GroundState()) { state.SetMode(Mode.Ground); } else { state.SetMode(Mode.Air); } layerMask = LayerMask.GetMask(new string[] { "Obstacle", "Default" }); // register to face collision detection FaceCollisionDetector fcd = transform.Find("FaceCollisionDetector") .GetComponent <FaceCollisionDetector>(); fcd.Register(FaceHit); }