Пример #1
0
        private void OpenGame(string fileName)
        {
            FileStream fs  = new FileStream(fileName, FileMode.Open);
            var        sr  = new StreamReader(fs);
            var        xml = XElement.Parse(sr.ReadToEnd());

            sr.Close();

            var mvm = new MainViewModel();

            mvm.Location = fileName;
            //player.DataContext = mvm;
            mvm.CurrentGame = Game.FromXml(xml);


            Editor.App.Current.Resources["MainViewModelStatic"] = mvm;

            foreach (var room in mvm.CurrentGame.Rooms)
            {
                if (room.Value.RoomBase.StartingRoom)
                {
                    mvm.CurrentGame.CurrentRoom = room.Value;
                }
            }
            if (mvm.CurrentGame.CurrentRoom == null)
            {
                MessageBox.Show("Error:\n\nNo starting room was found. Using the editor, please \nselect one room from this game to be the starting room.");
            }
            else
            {
                var player = new MainPlayer();

                mvm.OutputCurrentRoomDescription();



                player.Show();
            }
            this.Close();
        }
Пример #2
0
        public static MainViewModel FromXML(XElement saveXml, string fileLocation)
        {
            string     location     = saveXml.Element("Location").Value;
            string     gameLocation = Editor.MainViewModel.AbsolutePath(fileLocation, location);
            FileStream fs           = new FileStream(gameLocation, FileMode.Open);
            var        sr           = new StreamReader(fs);
            var        loadXml      = XElement.Parse(sr.ReadToEnd());

            sr.Close();

            var mvm = new MainViewModel();

            mvm.Location = gameLocation;
            //player.DataContext = mvm;
            mvm.CurrentGame = Game.FromXml(loadXml);

            var currentRoom = Guid.Parse(saveXml.Element("CurrentRoom").Value);

            Editor.App.Current.Resources["MainViewModelStatic"] = mvm;

            foreach (var room in mvm.CurrentGame.Rooms)
            {
                if (room.Value.RoomBase.RoomID == currentRoom)
                {
                    mvm.CurrentGame.CurrentRoom = room.Value;
                }
            }

            mvm.CurrentGame.ActiveEvents = (from a in saveXml.Element("Events").Elements("Event") select ActiveEvent.FromXML(a)).ToList();

            mvm.CurrentGame.PlayerInventory = new ObservableCollection <ItemInstance>(from a in saveXml.Element("Inventory").Elements() select ItemInstance.FromXML(a, mvm.CurrentGame));

            foreach (var a in saveXml.Element("Equipment").Elements())
            {
                mvm.CurrentGame.TryEquipItem(ItemInstance.FromXML(a, mvm.CurrentGame), true);
            }
            foreach (var a in saveXml.Element("Variables").Elements())
            {
                var oldVar = mvm.CurrentGame.VarById[Guid.Parse(a.Element("ID").Value)];
                var newVar = VariableWrapper.FromXML(a.Element("Variable"), mvm.CurrentGame, mvm.CurrentGame.VarById[Guid.Parse(a.Element("ID").Value)].VariableBase);
                oldVar.CurrentCommonEventValue = newVar.CurrentCommonEventValue;
                oldVar.CurrentItemValue        = newVar.CurrentItemValue;
                oldVar.CurrentNumberValue      = newVar.CurrentNumberValue;
                oldVar.CurrentStringValue      = newVar.CurrentStringValue;
            }
            foreach (var a in saveXml.Element("Arrays").Elements())
            {
                var arr = mvm.CurrentGame.ArraysById[Guid.Parse(a.Element("ID").Value)];
                foreach (var b in a.Element("Values").Elements())
                {
                    switch (b.Element("Type").Value)
                    {
                    case "Number":
                        arr.Add(Convert.ToInt32(b.Element("Value").Value));
                        break;

                    case "String":
                        arr.Add(b.Element("Value").Value);
                        break;

                    case "Item":
                        arr.Add(ItemInstance.FromXML(b.Element("Value").Element("Item"), mvm.CurrentGame));
                        break;
                    }
                }
            }
            mvm.CurrentGame.ActiveStatusEffects = (from a in saveXml.Element("StatusEffects").Elements("ActiveStatusEffect") select StatusEffectWrapper.FromXML(a, mvm.CurrentGame)).ToList();
            mvm.CurrentGame.RefreshAll();
            return(mvm);
        }