Пример #1
0
        private static FileMessage GetFileMessage(Stream stream)
        {
            FileMessage msg = new FileMessage();

            byte[] temp = new byte[1];
            stream.Read(temp, 0, 1);
            msg.id = (MSG_ID)temp[0];

            switch (msg.id)
            {
            case MSG_ID.DELAY_ID:
            {
                temp = new byte[4];
                stream.Read(temp, 0, 4);
                msg.buffer = temp;
                break;
            }

            case MSG_ID.VERSION_ID:
            {
                temp = new byte[4];
                stream.Read(temp, 0, 4);
                msg.buffer = temp;
                break;
            }

            case MSG_ID.MOVIE_LEN_ID:
            {
                temp = new byte[4];
                stream.Read(temp, 0, 4);
                msg.buffer = temp;
                break;
            }

            case MSG_ID.PACKET_ID:
            {
                temp = new byte[4];
                stream.Read(temp, 0, 4);
                int plen = BitConverter.ToInt32(temp, 0);
                temp = new byte[plen];
                stream.Read(temp, 0, plen);
                msg.buffer = temp;
                break;
            }
            }
            return(msg);
        }
Пример #2
0
        public static void ClientConnected(Server.GameServer stream)
        {
            BynFile file = Program.file;

            while (file.Buffer.Position < file.Buffer.Length)
            {
                if (makeFf && !ffReseted)
                {
                    ffReseted            = true;
                    currentTime          = TimeSpan.Zero;
                    file.Buffer.Position = 0;
                }
                FileMessage msg = GetFileMessage(file.Buffer);

                switch (msg.id)
                {
                case MSG_ID.DELAY_ID:
                {
                    int delay = BitConverter.ToInt32(msg.buffer, 0);

                    if (makeFf)
                    {
                        currentTime += TimeSpan.FromMilliseconds(delay);
                        if (ffTime > currentTime)
                        {
                            break;
                        }
                        else
                        {
                            makeFf    = false;
                            ffReseted = false;
                        }
                    }

                    int newdelay  = delay / (int)speed;
                    int prevspeed = (int)speed;

                    if (newdelay <= 2)
                    {
                        newdelay = 0;
                    }

                    while (prevspeed == speed)
                    {
                        if ((newdelay - 100) > 0)
                        {
                            newdelay -= 100;
                            System.Threading.Thread.Sleep(100);
                        }
                        else
                        {
                            System.Threading.Thread.Sleep(newdelay);
                            break;
                        }
                    }

                    if (!makeFf)
                    {
                        currentTime += TimeSpan.FromMilliseconds(delay);
                    }

                    break;
                }

                case MSG_ID.PACKET_ID:
                {
                    if (msg.buffer.Length == 0)
                    {
                        break;
                    }
                    while (paused)
                    {
                        System.Threading.Thread.Sleep(100);
                    }

                    try
                    {
                        stream.Send(msg.buffer);
                    }
                    catch { }
                    break;
                }
                }
            }
        }