void Start() { GameObject searchPlayerList = GameObject.FindGameObjectWithTag("PlayerList"); if (searchPlayerList != null) { transform.parent = searchPlayerList.transform; } else { Debug.LogError("Scene is missing PlayerList GameObject!!"); } //add physics move component and set default movespeed physicsMove = gameObject.GetComponent <PhysicsMove>(); //Add player sprite controller component if (photonView.isMine) //This prefab is yours, take control of it { StartCoroutine("WaitForMapLoad"); } else { BoxCollider2D boxColl = gameObject.GetComponent <BoxCollider2D>(); boxColl.isTrigger = true; } if (PhotonNetwork.connectedAndReady) { gameObject.name = photonView.owner.NickName; } }
void Start() { GameObject searchPlayerList = GameObject.FindGameObjectWithTag("PlayerList"); if (searchPlayerList != null) { transform.parent = searchPlayerList.transform; } else { Debug.LogError("Scene is missing PlayerList GameObject!!"); } //add physics move component and set default movespeed physicsMove = gameObject.GetComponent <PhysicsMove>(); //Add player sprite controller component SetPlayerPrefs(); if (photonView.isMine) { //This prefab is yours, take control of it PlayerManager.control.SetPlayerForControl(this.gameObject); } }