Наследование: PlayFabRequestCommon
    // An example of how to access Cloud Script methods.
    void TestCloudScript()
    {
        // this will be called after we have an API endpoint
        UnityAction RunAfterEndpoint = () =>
        {
            RunCloudScriptRequest request = new RunCloudScriptRequest();
            request.ActionId = "helloWorld";

            PlayFabClientAPI.RunCloudScript(request, (RunCloudScriptResult result) =>
            {
                // we are expecting a string,string keyvaluepair, so here we are capturing the kvp with a dictionary due to it being easier to work with.
                Dictionary<string, string> deserializedResults = new Dictionary<string, string>();
                deserializedResults = PlayFab.SimpleJson.DeserializeObject<Dictionary<string, string>>(result.ResultsEncoded);

                string message = string.Empty;
                if (deserializedResults.TryGetValue("messageValue", out message))
                {
                    cloudScriptResponse.text = string.Format("Cloud Script -- Version: {0}, Revision: {1} \nResponse: {2}", result.Version, result.Revision, message);
                }
                else
                {
                    cloudScriptResponse.text = "Cloud Script call was successful, but there was an error deserializing the messageValue";
                }
            }, OnPlayFabError);
        };

        // we need to supply the SDK with the endpoint before our RunCloudScriptRequests will succeed
        GetCloudScriptEndpoint(RunAfterEndpoint);
    }
Пример #2
0
		/// <summary>
		/// Triggers a particular server action, passing the provided inputs to the hosted Cloud Script. An action in this context is a handler in the JavaScript. NOTE: Before calling this API, you must call GetCloudScriptUrl to be assigned a Cloud Script server URL. When using an official PlayFab SDK, this URL is stored internally in the SDK, but GetCloudScriptUrl must still be manually called.
		/// </summary>
		public static void RunCloudScript(RunCloudScriptRequest request, RunCloudScriptCallback resultCallback, ErrorCallback errorCallback)
		{
			if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,string> callback = delegate(string responseStr, string errorStr)
			{
				RunCloudScriptResult result = null;
				PlayFabError error = null;
				ResultContainer<RunCloudScriptResult>.HandleResults(responseStr, errorStr, out result, out error);
				if(error != null && errorCallback != null)
				{
					errorCallback(error);
				}
				if(result != null)
				{
					
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetLogicURL()+"/Client/RunCloudScript", serializedJSON, "X-Authorization", AuthKey, callback);
		}
Пример #3
0
        public void CloudScript()
        {
            if (string.IsNullOrEmpty(PlayFabSettings.GetLogicURL()))
            {
                var getUrlTask = PlayFabClientAPI.GetCloudScriptUrlAsync(new ClientModels.GetCloudScriptUrlRequest());
                getUrlTask.Wait();
                UUnitAssert.Null(getUrlTask.Result.Error, "Failed to get LogicServerURL");
                UUnitAssert.NotNull(getUrlTask.Result.Result, "Failed to get LogicServerURL");
                UUnitAssert.False(string.IsNullOrEmpty(getUrlTask.Result.Result.Url), "Failed to get LogicServerURL");
                UUnitAssert.False(string.IsNullOrEmpty(PlayFabSettings.GetLogicURL()), "Failed to get LogicServerURL");
            }

            var request = new ClientModels.RunCloudScriptRequest();
            request.ActionId = "helloWorld";
            var cloudTask = PlayFabClientAPI.RunCloudScriptAsync(request);
            cloudTask.Wait();
            UUnitAssert.Null(cloudTask.Result.Error, "Failed to Execute CloudScript");
            UUnitAssert.NotNull(cloudTask.Result.Result, "Failed to Execute CloudScript");
            UUnitAssert.False(string.IsNullOrEmpty(cloudTask.Result.Result.ResultsEncoded), "Failed to Execute CloudScript");

            // Get the helloWorld return message
            JObject jobj = cloudTask.Result.Result.Results as JObject;
            UUnitAssert.NotNull(jobj);
            JToken jtok;
            jobj.TryGetValue("messageValue", out jtok);
            UUnitAssert.NotNull(jtok);
            JValue jval = jtok as JValue;
            UUnitAssert.NotNull(jval);
            string actualMessage = jval.Value as string;
            UUnitAssert.Equals("Hello " + playFabId + "!", actualMessage);
        }
        /// <summary>
        /// Triggers a particular server action, passing the provided inputs to the hosted Cloud Script. An action in this context is a handler in the JavaScript. NOTE: Before calling this API, you must call GetCloudScriptUrl to be assigned a Cloud Script server URL. When using an official PlayFab SDK, this URL is stored internally in the SDK, but GetCloudScriptUrl must still be manually called.
        /// </summary>
        public static void RunCloudScript(RunCloudScriptRequest request, ProcessApiCallback<RunCloudScriptResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<RunCloudScriptResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHTTP.Post("/Client/RunCloudScript", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
Пример #5
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        private void CloudScript()
        {
            if (string.IsNullOrEmpty(PlayFabSettings.LogicServerUrl))
            {
                PlayFabClientAPI.GetCloudScriptUrl(new GetCloudScriptUrlRequest(), CloudScriptUrlCallback, SharedErrorCallback);
                WaitForApiCalls();
                UUnitAssert.True(lastReceivedMessage.StartsWith("CloudScript setup complete: "), lastReceivedMessage);
            }

            var request = new RunCloudScriptRequest();
            request.ActionId = "helloWorld";
            PlayFabClientAPI.RunCloudScript(request, CloudScriptHwCallback, SharedErrorCallback);
            WaitForApiCalls();
            UUnitAssert.Equals("Hello " + playFabId + "!", lastReceivedMessage);
        }
    //Get Loot Drop
    public static void GetLoot(string[] items, GameObject enemy)
    {
        var request = new RunCloudScriptRequest()
        {
            ActionId = "grantItemsToCharacter",
            Params = new { playFabId = PlayFabDataStore.playFabId, characterId = PlayFabDataStore.characterId, items = items }
        };
        PlayFabClientAPI.RunCloudScript(request, (result) =>
        {
            Debug.Log(result.ResultsEncoded.ToString());
            string[] splitResult = result.ResultsEncoded.Split('"'); //19th element is the itemInstanceId
            Debug.Log("Split Result " + splitResult[61]); // 61st element is the itemId of the item granted from the drop table
            Debug.Log("Split Result " + splitResult[65]); // 65th element is the itemInstanceId of the item granted from the drop table
            RevokeInventoryItem(null, splitResult[65]); // Remove the item granted from the loot table
            enemy.GetComponent<DropItem>().dropItemId = splitResult[61];
            enemy.GetComponent<DropItem>().isItemReceived = true;


        },
        (error) =>
        {
            Debug.Log("Item not Granted!");
            Debug.Log(error.ErrorMessage);
            Debug.Log(error.ErrorDetails);
        });
    }
    public static void SetCustomDataOnItem(string key, string value, string itemInstanceId)
    {
        Dictionary<string, string> customData = new Dictionary<string, string>();
        customData.Add(key, value);
        var request = new RunCloudScriptRequest()
        {
            ActionId = "setCustomDataToGrantedItem",
            Params = new { characterId = PlayFabDataStore.characterId, itemInstanceId = itemInstanceId, data = customData }
        };

        PlayFabClientAPI.RunCloudScript(request, (result) =>
        {
            Debug.Log("Custom data set!");
        },
        (error) =>
        {
            Debug.Log("Cant set custom data");
            Debug.Log(error.ErrorMessage);
            Debug.Log(error.ErrorDetails);
        });
    }
 //Removes the specific item from the users inventory
 public static void RevokeInventoryItem(string itemId, string itemInstanceId)
 {
     var request = new RunCloudScriptRequest()
     {
         ActionId = "revokeInventoryItem",
         Params = new { characterId = PlayFabDataStore.characterId, itemId = itemInstanceId }
     };
     PlayFabClientAPI.RunCloudScript(request, (result) =>
     {
         Debug.Log(result.Results);
         if(itemId != null)
         {
             PlayFabDataStore.playerInventory.Remove(itemId);
         }
         
     },
     (error) =>
     {
         Debug.Log("Item not Revoked!");
         Debug.Log(error.ErrorMessage);
         Debug.Log(error.ErrorDetails);
     });
 }
    //Grant character the items in the array
    public static void GrantItemsToCharacter(string[] items, string customDataTitle, string itemClass)
    {
        var request = new RunCloudScriptRequest()
        {
            ActionId = "grantItemsToCharacter",
            Params = new { playFabId = PlayFabDataStore.playFabId, characterId = PlayFabDataStore.characterId, items = items }
        };
        PlayFabClientAPI.RunCloudScript(request, (result) =>
        {

            string[] splitResult = result.ResultsEncoded.Split('"'); //19th element is the itemInstanceId
            //Debug.Log("Split Result " + splitResult[59]); // 63th element is the itemId of the item granted from the drop table
            //Debug.Log("Split Result " + splitResult[63]); // 63th element is the itemInstanceId of the item granted from the drop table
            //Debug.Log("Split Result " + splitResult[67]); // 67st element is the item class 

            if (itemClass == "Quest")
            {
                foreach (var quest in items)
                {
                    if (PlayFabDataStore.catalogQuests[quest].currencies != null)
                    {
                        foreach (var currency in PlayFabDataStore.catalogQuests[quest].currencies)
                        {
                            AddUserCurrency(int.Parse(currency.Value.ToString()));
                        }
                    }
                }
                if (splitResult[67] == "Skill" || splitResult[67] == "Modifier")
                {
                    if (!PlayFabDataStore.playerAllRunes.ContainsKey(splitResult[59]))
                    {
                        Debug.Log("Quest 1");
                        PlayFabDataStore.playerAllRunes.Add(splitResult[59], new PlayerRune(splitResult[59], splitResult[63], splitResult[67], PlayFabDataStore.catalogRunes[splitResult[59]].displayName, "0"));
                        Debug.Log("Quest 2");
                        SetCustomDataOnItem("Active", "0", splitResult[63]);
                        Debug.Log("Quest 3");
                        RuneWindow.SortAllRunes();
                        Debug.Log("Quest 4");
                    }
                }
                else
                if(splitResult[67] == "Item")
                {
                    List<PlayerItemInfo> itemInfoList = new List<PlayerItemInfo>();
                    SetCustomDataOnItem("IsEquipped", "0", splitResult[63]);
                    PlayFabDataStore.playerInventory.Add(splitResult[59]);
                    PlayerItemInfo itemInfo = new PlayerItemInfo(splitResult[59], splitResult[63], "0");

                    if (PlayFabDataStore.playerInventoryInfo.ContainsKey(splitResult[59]))
                    {
                        PlayFabDataStore.playerInventoryInfo[splitResult[59]].Add(itemInfo);
                    }
                    else
                    {
                        PlayFabDataStore.playerInventoryInfo.Add(splitResult[59], itemInfoList);
                        PlayFabDataStore.playerInventoryInfo[splitResult[59]].Add(itemInfo);
                    }
                }

            }

            if (itemClass == "Skill" || itemClass == "Modifier")
            {
                SetCustomDataOnItem(customDataTitle, "0", splitResult[19]);

                foreach (var item in items)
                {

                    if (!PlayFabDataStore.playerAllRunes.ContainsKey(item))
                    {
                        PlayFabDataStore.playerAllRunes.Add(item, new PlayerRune(item, splitResult[19], itemClass, PlayFabDataStore.catalogRunes[item].displayName, "0"));
                    }
                }
                RuneWindow.SortAllRunes();

            }
            if (itemClass == "Item")
            {
                List<PlayerItemInfo> itemInfoList = new List<PlayerItemInfo>();
                SetCustomDataOnItem(customDataTitle, "0", splitResult[19]);
                Debug.Log("Item 1");

                foreach (var item in items)
                {
                    Debug.Log("Item 2");
                    Debug.Log("Item " + item);

                    PlayFabDataStore.playerInventory.Add(item);
                    PlayerItemInfo itemInfo = new PlayerItemInfo(item, splitResult[19], "0");
                    Debug.Log("Item 3");
                    if (PlayFabDataStore.playerInventoryInfo.ContainsKey(item))
                    {
                        PlayFabDataStore.playerInventoryInfo[item].Add(itemInfo);
                    }
                    else
                    {
                        PlayFabDataStore.playerInventoryInfo.Add(item, itemInfoList);
                        PlayFabDataStore.playerInventoryInfo[item].Add(itemInfo);
                    }
                    Debug.Log("Item 4");
                    foreach (var slot in UIItemSlot_Assign.inventorySlots)
                    {
                        if (slot.assignItem == PlayFabDataStore.playerInventory.Count)
                        {
                            slot.SetItemToSlotInstant();
                        }
                    }
                }
            }
            
        },
        (error) =>
        {
            Debug.Log("Item not Granted!");
            Debug.Log(error.ErrorMessage);
            Debug.Log(error.ErrorDetails);
        });
    }
    //Remove character
    public static void RemoveCharacter(string Id)
    {
        var request = new RunCloudScriptRequest()
        {
            ActionId = "removeCharacter",
            Params = new { characterId = Id, saveInventorycharacter = false }
        };
        PlayFabClientAPI.RunCloudScript(request, (result) =>
        {
            Debug.Log("Character Removed!");
            PlayFabMainMenu.playfabMainMenu.ListCharacters();

        }, (error) =>
        {
            Debug.Log("Character cannot Removed!");
            Debug.Log(error.ErrorMessage);
            Debug.Log(error.ErrorDetails);
        });
    }
 //Create new character
 public static void CreateNewCharacter(string name)
 {
     var request = new RunCloudScriptRequest()
     {
         ActionId = "newCharacter",
         Params = new { characterName = name, characterType = "Player" }//set to whatever default class is
     };
     PlayFabClientAPI.RunCloudScript(request, (result) =>
     {
         string[] splitResult = result.ResultsEncoded.Split('"');
         SetCharacterInitialData(splitResult[3]);
         
     }, (error) =>
     {
         PlayFabCreateCharacter.playFabCreateCharacter.errorText.text = error.ErrorMessage;
         Debug.Log("Character not created!");
         Debug.Log(error.ErrorMessage);
         Debug.Log(error.ErrorDetails);
     });
 }
Пример #12
0
		/// <summary>
		/// Triggers a particular server action, passing the provided inputs to the hosted Cloud Script. An action in this context is a handler in the JavaScript. NOTE: Before calling this API, you must call GetCloudScriptUrl to be assigned a Cloud Script server URL. When using an official PlayFab SDK, this URL is stored internally in the SDK, but GetCloudScriptUrl must still be manually called.
		/// </summary>
        public static async Task<PlayFabResult<RunCloudScriptResult>> RunCloudScriptAsync(RunCloudScriptRequest request)
        {
            if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

            object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetLogicURL() + "/Client/RunCloudScript", request, "X-Authorization", AuthKey);
            if(httpResult is PlayFabError)
            {
                PlayFabError error = (PlayFabError)httpResult;
                if (PlayFabSettings.GlobalErrorHandler != null)
                    PlayFabSettings.GlobalErrorHandler(error);
                return new PlayFabResult<RunCloudScriptResult>
                {
                    Error = error,
                };
            }
            string resultRawJson = (string)httpResult;

            var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings);
            var resultData = serializer.Deserialize<PlayFabJsonSuccess<RunCloudScriptResult>>(new JsonTextReader(new StringReader(resultRawJson)));
			
			RunCloudScriptResult result = resultData.data;
			
			
            return new PlayFabResult<RunCloudScriptResult>
                {
                    Result = result
                };
        }