// Methods public B_MineEngine(Game game, BulletManager bulletManager) : base(game, bulletManager) { }
public BulletEngine(Game game, BulletManager bulletManager) : base(game) { this.bulletManager = bulletManager; this.Initialize(); }
// Methods public B_WaterMushEngine(Game game, BulletManager bulletManager) : base(game, bulletManager) { }
// Fields // Methods public B_IcePeaEngine(Game game, BulletManager bulletManager) : base(game, bulletManager) { }
// Methods public B_CherryEngine(Game game, BulletManager bulletManager) : base(game, bulletManager) { }
public B_DPeaEngine(Game game, BulletManager bulletManager) : base(game, bulletManager) { timer = new Counter.Timer(game, delay); timer.OnMeet += new Counter.EventOnCounterMeet(timer_OnMeet); }