Пример #1
0
        protected override void Initialize()
        {
            graphics.PreferredBackBufferWidth = resX; // GraphicsDevice.DisplayMode.Width;
            graphics.PreferredBackBufferHeight = resY; // GraphicsDevice.DisplayMode.Height;
            graphics.IsFullScreen = fullscreen;
            graphics.ApplyChanges();
            Window.Title = "Planets";

            seed = (int)DateTime.Now.Ticks;
            noise = new NoiseGenerator(seed);

            quadrantWidth = 3000;
            quadrantHeight = 3000;

            //totalPlanets = noise.random.Next(10, 21);
            //totalShips = 1000;

            loader = new Loader(this);

            base.Initialize();
        }
Пример #2
0
        protected override void LoadContent()
        {
            device = graphics.GraphicsDevice;
            spriteBatch = new SpriteBatch(device);

            screenWidth = device.PresentationParameters.BackBufferWidth;
            screenHeight = device.PresentationParameters.BackBufferHeight;

            loading = true;
            loader = new Loader(this);
            loader.loadStuffImediatly();
            loader.loadStuffInBackground();
        }