Пример #1
0
        public bool CanTractor(RopeLink link)
        {
            if (m_State != State.Idle)
            {
                return(false);
            }

            var go = link.gameObject;

            if (null == m_Links || m_Links.Count < 5)
            {
                return(false);
            }

            if (go == m_Links[0])
            {
                return(m_CanTractorFirstLink);
            }
            if (go == m_Links[m_Links.Count - 1])
            {
                return(m_CanTractorLastLink);
            }

            return(false);
        }
Пример #2
0
 public float RopePositionFromLink(RopeLink rl)
 {
     for (int i = 0; i < m_Links.Count; i++)
     {
         if (m_Links[i] == rl.gameObject)
         {
             return(i);
         }
     }
     return(0.0f);
 }
Пример #3
0
        public void OnConnectJoint(RopeLink link, Joint joint, GameObject newConnection, GameObject oldConnection)
        {
            var myPC = GetComponent <PowerConduit>();

            if (myPC != null)
            {
                if (oldConnection != null)
                {
                    var oldPC = oldConnection.GetComponent <PowerConduit>();
                    myPC.Disconnect(oldPC);
                }
                if (newConnection != null)
                {
                    var yourPC = newConnection.GetComponentInSelfOrParents <PowerConduit>();
                    if (yourPC != null)
                    {
                        myPC.Connect(yourPC);
                    }
                }
            }
        }
Пример #4
0
        public void CheckRefund(RopeLink link)
        {
            if (m_RefundItem.IsEmpty())
            {
                return;
            }

            foreach (var player in ComponentList.GetCopiedListOfType <ThirdPersonUserControl>())
            {
                if ((player.transform.position - link.transform.position).magnitude < 1.0f)
                {
                    int amountCouldntGive = player.Inventory.AddInventory(new InventoryEntry(m_RefundItem, 1), true);
                    if (amountCouldntGive == 0)
                    {
                        DisconnectAndDestroy();
                        return;
                    }
                }
            }

            return;
        }