public static Font CreateFromTexture(Texture texture, FontDescription description)
 {
     return(new Font(texture, description));
 }
Пример #2
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 /// <summary>
 /// Create the font from a file containing a serialized description.
 /// </summary>
 /// <param name="filename">Filename</param>
 /// <returns>The font</returns>
 public static Font FromDescriptionFile(string filename)
 {
     return(new Font(FontDescription.FromDescriptionFile(filename)));
 }
        public static Font Create(GraphicsDevice device, Image <Rgba32> image, FontDescription description)
        {
            var texture = Texture.FromImage(device, image);

            return(CreateFromTexture(texture, description));
        }