public void OderPizza(string type) { Pizza pizza; switch (type) { case "cheese": pizza = new CheesePizza(); break; case "greek": pizza = new GreakPizza(); break; case "pepperoni": pizza = new PepperoniPizza(); break; default: Console.WriteLine("we do not have " + type); return; } pizza.Prepare(); pizza.Bake(); pizza.Cut(); pizza.Box(); }
// look at the two pizza classes and spot the similarities. Try to encapsulate them // in a way that preserves the steps of the pizza making algorithm public static void Main() { Console.WriteLine("Making pepperoni pizza\n"); PepperoniPizza pepperoniPizza = new PepperoniPizza(); pepperoniPizza.Prepare(); Console.WriteLine("\nMaking vegetarian pizza\n"); VegetarianPizza vegetarianPizza = new VegetarianPizza(); vegetarianPizza.Prepare(); Console.WriteLine("\nPress any key to end..."); Console.ReadKey(); }
// look at the two pizza classes and spot the similarities. Try to encapsulate them // in a way that preserves the steps of the pizza making algorithm public static void Main() { Console.WriteLine("Making pepperoni pizza\n"); PepperoniPizza pepperoniPizza = new PepperoniPizza(); pepperoniPizza.Prepare(); Console.WriteLine("\nMaking vegetarian pizza\n"); VegetarianPizza vegetarianPizza = new VegetarianPizza(); vegetarianPizza.Prepare(); Console.WriteLine("\nPress any key to end..."); Console.ReadKey(); }