public SubtitleText Show(int priority, SubtitleText st) { q.Add(new QueuedText(priority, st)); st.Active = false; Add(st); return(st); }
protected void ShowToyMsg(string text, float duration) { if (currentToyMsg != null) { currentToyMsg.Delete = true; } currentToyMsg = Level.Current.Subtitles.Show(1, text, duration); }
public void AddText(string txt, float duration) { SubtitleText st = new SubtitleText(txt); st.Duration = duration - 0.1f; st.StartTime = nextTextStartTime; AddNextUpdate(st); nextTextStartTime += duration; Duration = nextTextStartTime; }
public SubtitleText Show(int priority, string txt, float duration, Color color) { SubtitleText st = new SubtitleText(txt); st.DrawInfo.DrawColor = color; st.Duration = duration; q.Add(new QueuedText(priority, st)); st.Active = false; Add(st); return(st); }
public Level() : base() { Current = this; // pointer to level instance singleton // create level's objects. These will be added as a child later. MotionB = new MotionBehavior(); Subtitles = new SubtitleManager(); StatusText = new SubtitleText(); HelpScroll = new TimedSpritelet("help-scroll.png"); //debugMsg = new DebugMessage(); }
public TitleScreen() { bg = new RotatingBackground("psych"); bg.Motion.Scale = 20.0f; bg.StartTime = 0f;// 9.09f; Add(bg); pixie = new Pixie(); pixie.Motion.Position = new Vector2(0.666f, 0.0f); pixie.Motion.Scale = 20.0f; pixie.Duration = TIME_LOGO_APPEAR; Add(pixie); cuteText = new SubtitleText(new string[] { "She's pink...", " She's cute...", " She's all square!" }, new float[] { 1.5f, 3.5f, 5.5f }, false); cuteText.Motion.Position = new Vector2(0.26f, 0.62f); cuteText.Duration = TIME_LOGO_APPEAR; Add(cuteText); /* * helpText = new SubtitleText("SPACE Play!\n C Credits\n ESC Exit"); * helpText.StartTime = 13.5f; * helpText.Motion.Scale = 0.7f; * helpText.DrawInfo.DrawColor = Color.AntiqueWhite; * helpText.Motion.Position = new Vector2(0.2f, 0.6f); * Add(helpText); */ helpText = new Spritelet("showControls"); helpText.StartTime = TIME_LOGO_APPEAR; helpText.Motion.Scale = 1f; helpText.Motion.Position = new Vector2(0.666f, 0.85f); Add(helpText); pixieLogo = new PixieLogo("pixielogo"); pixieLogo.Motion.Scale = 20.0f; pixieLogo.Motion.Position = new Vector2(0.666f, 0.35f); pixieLogo.StartTime = TIME_LOGO_APPEAR; Add(pixieLogo); MotionB = new MotionBehavior(); Add(MotionB); creditsScreen = new Thing("credits.png"); Add(creditsScreen); creditsScreen.Visible = false; /* * ttLogo = new Spritelet("tt-logo-4"); * ttLogo.Motion.Position = new Vector2(1.05f, 0.02f); * Add(ttLogo); */ }
public void FoundPinkArthur() { if (!hasFoundPinkArthur) { hasFoundPinkArthur = true; SubtitleText t = new SubtitleText(); t.AddText("My King! Here you are.", 4f); t.AddText("We have come, to rescue thee.", 4f); t.AddText("Follow me, out of this\ncursed place.", 7f); Subtitles.Show(8, t); } }
protected override void OnUpdate(ref UpdateParams p) { base.OnUpdate(ref p); if (IsUsed) { UseTime += p.Dt; } if (UseTime > UseTimeMax) { StopUsing(); } // check if the last message, if any, about this toy is already done and new instance can be started Thing pixie = Level.Current.hero; bool pixieFacingToy = CollidesWhenOtherMoves(pixie, pixie.FacingDirection); if (toyExplanationMessage != null && toyExplanationMessage.Delete && !pixieFacingToy) { toyExplanationMessage = null; } // pixie facing this Toy == print info message if (ParentThing == null && toyExplanationMessage == null && pixieFacingToy) { var nm = SayToyName(); toyExplanationMessage = Level.Current.Subtitles.Show(5, nm, 2.1f + 0.07f * nm.Length); } // collision with pixie = pickup if (ParentThing == null && Collides(pixie)) { Level.Current.Sound.PlayPickupSound(); if (CanBePickedUp) { pixie.Add(this); Visible = false; } else { if (UsesLeft > 0) { StartUsing(); } } } }
public SubtitleText AddText(string txt, float duration) { if (nextTextStartTime < SimTime) { nextTextStartTime = SimTime; // ensure titles not started in the past } SubtitleText st = new SubtitleText(txt); st.IsAutoPosition = this.IsAutoPosition; st.ShadowVector = this.ShadowVector; st.SubtitleFont = this.SubtitleFont; st.Shadow = this.Shadow; st.Duration = duration - 0.1f; st.StartTime = nextTextStartTime; st.DrawInfo.DrawColor = this.DrawInfo.DrawColor; AddNextUpdate(st); nextTextStartTime += duration; Duration = nextTextStartTime; return(st); }
public virtual void LoseLevel() { this.Subtitles.Children.Clear(); // clean out any remaining subtitles being shown. SubtitleText t = new SubtitleText(); t.AddText("BADLY WOUNDED, YOU DIE.", 7f); t.AddText("Galad the Golden is no more.", 7f); t.AddText("Pink Arthur remains captive\nfor all his life.", 7f); t.AddText("** THE END **", 7f); Subtitles.Show(9, t); isBackgroundScrollingOn = false; // stop the scrolling of the level around hero t = new SubtitleText(); t.ScaleVector = new Vector2(1f, 1f); t.ShadowVector = new Vector2(1f, 1f); t.Motion.Scale = 0.5f; t.Motion.Position = new Vector2(Screen.Center.X, 0.08f); t.StartTime = this.SimTime + 28.5f; t.AddText("Coding & art by Indiegame Garden 2012-2015", 7f); Parent.AddNextUpdate(t); }
public FinalScreen() { finalText = new SubtitleText(TXT, TXT_TIMINGS, false); finalText.SubtitleFont = TTengineMaster.ActiveGame.Content.Load <SpriteFont>("m06_quadra"); finalText.Motion.Position = new Vector2(0.1f, 0.32f); finalText.ScaleVector = new Vector2(1f, 1f); finalText.Shadow = false; Add(finalText); pixieLogo = new PixieLogo("finallogo"); Add(pixieLogo); pixieLogo.Motion.Scale = 1f; //pixieLogo.bg.Motion.Scale = 2f; pixieLogo.Motion.Position = new Vector2(0.666f, 0.1f); pixieLogo.StartTime = 0f; bg = new RotatingBackground("psych"); bg.Motion.Scale = 20.0f; Add(bg); this.Duration = 74f; }
public void WinLevel() { if (!hasWon) { float playTime = (float)Math.Round(SimTime); SubtitleText t = new SubtitleText(); t.AddText("My King! WE WON!!", 5f).DrawInfo.DrawColor = Color.DarkGoldenrod; t.AddText("(Arthur:) I am home, at last.", 4f).DrawInfo.DrawColor = PINK_COLOR; t.AddText("A reward, Galad,\nawaits thee...", 5f).DrawInfo.DrawColor = PINK_COLOR; t.AddText("...in the Garden of Golden Chain!", 6f).DrawInfo.DrawColor = PINK_COLOR; t.AddText("", 1f); t.AddText("(Bard:) And so Arthur ruled for\nmany more prosperous years.", 4f); t.AddText("His Knights of the Square Table didth\ncommit a many legendary deeds.", 6f); t.AddText("", 2f); t.AddText("** THE END **", 4f); t.AddText("(Rescue time: " + playTime + " heart-beats.)", 15f); t.AddText("** THE END **", 4f); Subtitles.Show(6, t); hasWon = true; // level changes o so slightly Background.OverlayTexture("Garden1.png"); } }
public QueuedText(int priority, SubtitleText text) { this.Priority = priority; this.Text = text; }