void Awake() { LayerKernel.WaitFor(0.1f, () => EventSystem.current.SetSelectedGameObject(fieldInput.gameObject)); processorConsole = LayerKernel.Get <ProcessorConsole> (); canvasGroup = GetComponent <CanvasGroup> (); canvasGroup.alpha = 0; }
void Awake() { timerCheckEventSystem = new Timer(0.1f, () => EventSystem.current.SetSelectedGameObject(fieldInput.gameObject)); processorConsole = Toolbox.Get <ProcessorConsole>(); canvasGroup = GetComponent <CanvasGroup>(); canvasGroup.alpha = 0; }