Пример #1
0
        IEnumerator _ColorLine()
        {
            var textInfo = fieldInput.textComponent.textInfo;

            fieldInput.textComponent.ForceMeshUpdate();

            Color32[] newVertexColors;
            Color32   c0 = fieldInput.textComponent.color;

            fieldInput.textComponent.renderMode = TextRenderFlags.DontRender;
            yield return(new WaitForSeconds(0.1f));

            while (true)
            {
                var characterCount = textInfo.characterCount;

                if (characterCount == 0)
                {
                    yield return(new WaitForSeconds(0.25f));

                    continue;
                }

                for (var i = 0; i < characterCount; i++)
                {
                    if (!textInfo.characterInfo[i].isVisible)
                    {
                        continue;
                    }
                    var materialIndex = textInfo.characterInfo[i].materialReferenceIndex;
                    newVertexColors = textInfo.meshInfo[materialIndex].colors32;
                    var vertexIndex = textInfo.characterInfo[i].vertexIndex;
                    if (i >= size.x && i <= size.y)
                    {
                        c0 = new Color32(0, 205, 100, 255);
                    }
                    else
                    {
                        c0 = new Color32(255, 255, 255, 255);
                    }

                    newVertexColors[vertexIndex + 0] = c0;
                    newVertexColors[vertexIndex + 1] = c0;
                    newVertexColors[vertexIndex + 2] = c0;
                    newVertexColors[vertexIndex + 3] = c0;
                }

                fieldInput.textComponent.UpdateVertexData();
                if (LayerKernel.IsQuittingOrChangingScene())
                {
                    yield break;
                }
                yield return(new WaitForSeconds(UnityEngine.Time.deltaTime));
            }
        }
Пример #2
0
        void OnDisable()
        {
            if (LayerKernel.IsQuittingOrChangingScene())
            {
                return;
            }

            fieldInput.text = string.Empty;
            fieldInput.onSubmit.RemoveListener(AddToConsole);
            fieldInput.onValueChanged.RemoveListener(ChangeText);
            if (EventSystem.current != null)
            {
                EventSystem.current.SetSelectedGameObject(null);
            }
        }
Пример #3
0
 void OnDisable()
 {
     if (LayerKernel.IsQuittingOrChangingScene())
     {
         return;
     }
     if (target != null)
     {
         foreach (var c in cacheFolds)
         {
             EditorPrefs.SetBool(string.Format($"{c.Value.atr.name}{c.Value.props[0].name}{target.name}"), c.Value.expanded);
             c.Value.Dispose();
         }
     }
 }