Пример #1
0
        public void ProvideGame(SetGame set)
        {
            Contract.Requires <ArgumentNullException>(set != null);

            VerifyAccess();
            if (m_set != null)
            {
                throw new InvalidOperationException("Can only set the game once.");
            }

            m_set = set;
            m_set.PropertyChanged += delegate(object sender, PropertyChangedEventArgs e)
            {
                resetMaterials();
            };

            resetMaterials();
        }
Пример #2
0
 public Set(params SetCard[] cards)
     : base(cards.OrderBy(card => card.Index).ToArray())
 {
     Contract.Requires(cards.Length == 3);
     Contract.Requires(SetGame.IsSet(cards[0], cards[1], cards[2]));
 }