Пример #1
0
        //public static int ConvertColor(double opacity, ColorInt color)
        //{
        //    if (opacity < 0.0 || opacity > 1.0)
        //    {
        //        throw new ArgumentOutOfRangeException("opacity", "Opacity must be between 0.0 and 1.0");
        //    }
        //    color.A = (byte)(color.A * opacity);
        //    return ConvertColor(color);
        //}



        /// <summary>
        /// Fills the whole WriteableBitmap with a color.
        /// </summary>
        /// <param name="bmp">The WriteableBitmap.</param>
        /// <param name="color">The color used for filling.</param>
        public static void Clear(this BitmapBuffer bmp, ColorInt color)
        {
            int colr = color.ToPreMultAlphaColor();

            using (var context = bmp.GetBitmapContext())
            {
                int[] pixels = context.Pixels;
                int   w      = context.Width;
                int   h      = context.Height;
                int   len    = w * ARGB_SIZE;

                // Fill first line
                for (int x = 0; x < w; x++)
                {
                    pixels[x] = colr;
                }

                // Copy first line
                int blockHeight = 1;
                int y           = 1;
                while (y < h)
                {
                    BitmapContext.BlockCopy(context, 0, context, y * len, blockHeight * len);
                    y          += blockHeight;
                    blockHeight = Math.Min(2 * blockHeight, h - y);
                }
            }
        }
Пример #2
0
 /// <summary>
 /// Sets the color of the pixel using an extra alpha value and a precalculated index (faster).
 /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
 /// </summary>
 /// <param name="bmp">The WriteableBitmap.</param>
 /// <param name="index">The coordinate index.</param>
 /// <param name="a">The alpha value of the color.</param>
 /// <param name="color">The color.</param>
 public static void SetPixeli(this BitmapBuffer bmp, int index, byte a, ColorInt color)
 {
     using (var context = bmp.GetBitmapContext())
     {
         context.Pixels[index] = color.ToPreMultAlphaColor();
     }
 }
Пример #3
0
 /// <summary>
 /// Sets the color of the pixel.
 /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
 /// </summary>
 /// <param name="bmp">The WriteableBitmap.</param>
 /// <param name="x">The x coordinate (row).</param>
 /// <param name="y">The y coordinate (column).</param>
 /// <param name="color">The color.</param>
 public static void SetPixel(this BitmapBuffer bmp, int x, int y, ColorInt color)
 {
     using (var context = bmp.GetBitmapContext())
     {
         context.Pixels[y * context.Width + x] = color.ToPreMultAlphaColor();
     }
 }
Пример #4
0
 /// <summary>
 /// Sets the color of the pixel using an extra alpha value.
 /// For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.
 /// </summary>
 /// <param name="bmp">The WriteableBitmap.</param>
 /// <param name="x">The x coordinate (row).</param>
 /// <param name="y">The y coordinate (column).</param>
 /// <param name="a">The alpha value of the color.</param>
 /// <param name="color">The color.</param>
 public static void SetPixel(this BitmapBuffer bmp, int x, int y, byte a, ColorInt color)
 {
     using (var context = bmp.GetBitmapContext())
     {
         // Add one to use mul and cheap bit shift for multiplicaltion
         context.Pixels[y * context.Width + x] = color.ToPreMultAlphaColor();
     }
 }
Пример #5
0
 /// <summary>
 /// Draws a cubic Beziér spline defined by start, end and two control points.
 /// </summary>
 /// <param name="bmp">The WriteableBitmap.</param>
 /// <param name="x1">The x-coordinate of the start point.</param>
 /// <param name="y1">The y-coordinate of the start point.</param>
 /// <param name="cx1">The x-coordinate of the 1st control point.</param>
 /// <param name="cy1">The y-coordinate of the 1st control point.</param>
 /// <param name="cx2">The x-coordinate of the 2nd control point.</param>
 /// <param name="cy2">The y-coordinate of the 2nd control point.</param>
 /// <param name="x2">The x-coordinate of the end point.</param>
 /// <param name="y2">The y-coordinate of the end point.</param>
 /// <param name="color">The color.</param>
 public static void DrawBezier(this BitmapBuffer bmp, int x1, int y1, int cx1, int cy1, int cx2, int cy2, int x2, int y2, ColorInt color)
 {
     bmp.DrawBezier(x1, y1, cx1, cy1, cx2, cy2, x2, y2, color.ToPreMultAlphaColor());
 }
Пример #6
0
 /// <summary>
 /// Draws a closed Cardinal spline (cubic) defined by a point collection.
 /// The cardinal spline passes through each point in the collection.
 /// </summary>
 /// <param name="bmp">The WriteableBitmap.</param>
 /// <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param>
 /// <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>
 /// <param name="color">The color for the spline.</param>
 public static void DrawCurveClosed(this BitmapBuffer bmp, int[] points, float tension, ColorInt color)
 {
     bmp.DrawCurveClosed(points, tension, color.ToPreMultAlphaColor());
 }
Пример #7
0
 /// <summary>
 /// Draws a series of cubic Beziér splines each defined by start, end and two control points.
 /// The ending point of the previous curve is used as starting point for the next.
 /// Therefore the initial curve needs four points and the subsequent 3 (2 control and 1 end point).
 /// </summary>
 /// <param name="bmp">The WriteableBitmap.</param>
 /// <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, cx1, cy1, cx2, cy2, x2, y2, cx3, cx4 ..., xn, yn).</param>
 /// <param name="color">The color for the spline.</param>
 public static void DrawBeziers(this BitmapBuffer bmp, int[] points, ColorInt color)
 {
     bmp.DrawBeziers(points, color.ToPreMultAlphaColor());
 }