public override void Execute() { if (QuestMachine.GetQuestNodeState(questID, questNodeID) != state) { QuestMachine.SetQuestNodeState(questID, questNodeID, state); } }
public override void Execute() { if (QuestMachine.GetQuestNodeState(questID, questNodeID) != state) { QuestMachine.SetQuestNodeState(questID, questNodeID, state); } }