Пример #1
0
        /// <summary>
        /// Sets the localized quest entry description.
        /// </summary>
        /// <param name="questTitle">Title of the quest.</param>
        /// <param name="entryNumber">Entry number.</param>
        /// <param name="description">The quest entry description.</param>
        public static void SetQuestEntry(string questTitle, int entryNumber, string description)
        {
            string entryFieldName = GetEntryFieldName(entryNumber);

            DialogueLua.SetLocalizedQuestField(questTitle, entryFieldName, DialogueLua.DoubleQuotesToSingle(description));
        }
Пример #2
0
 /// <summary>
 /// Sets the quest abandon sequence. The QuestLogWindow plays this sequence when the
 /// player abandons a quest.
 /// </summary>
 /// <param name="title">Quest title.</param>
 /// <param name="sequence">Sequence to play when the quest is abandoned.</param>
 public static void SetQuestAbandonSequence(string title, string sequence)
 {
     DialogueLua.SetLocalizedQuestField(title, "Abandon Sequence", sequence);
 }