Пример #1
0
        protected override void Draw(GameTime gameTime)
        {
            {
                GraphicsDevice.Clear(isAlive() ? (isPause ? Color.Blue : (isHit ? Color.Firebrick : Color.MediumSpringGreen)) : Color.Purple);

                person.Draw(spriteBatch);

                foreach (PixelCollision obstacle in obstacles)
                {
                    obstacle.Draw(spriteBatch);
                }

                DrawLifeBar(spriteBatch);

                DrawScoreReport(spriteBatch);

                base.Draw(gameTime);
            }
        }
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            if (hit)
            {
                GraphicsDevice.Clear(Color.Red);
            }
            else
            {
                GraphicsDevice.Clear(Color.CornflowerBlue);
            }

            // TODO: Add your drawing code here
            spriteBatch.Begin();
            person.Draw(spriteBatch);
            triangle.Draw(spriteBatch);
            spriteBatch.End();

            base.Draw(gameTime);
        }