colorIsSimilar() статический приватный Метод

static private colorIsSimilar ( Color c1, Color c2 ) : bool
c1 Color
c2 Color
Результат bool
Пример #1
0
        /*
         * p11 p12 p13
         * p21  p  p23
         * p31 p32 p33
         */
        internal String ImageToGraph(Bitmap b)
        {
            FastBitmap fb = new FastBitmap(b);

            Height = b.Height;
            Width  = b.Width;


            //Le imagem orignal e adiciona vertex - nodos
            for (int y = 0; y < Height; y++)
            {
                for (int x = 0; x < Width; x++)
                {
                    Pixel p = new Pixel(x, y, fb.GetPixel(x, y));
                    g.AddVertex(p);
                }
            }

            //Le imagem orignal e adiciona edges - arestas
            for (int y = 0; y < Height; y++)
            {
                for (int x = 0; x < Width; x++)
                {
                    Pixel p = VertexSearch(x, y, g);

                    Pixel p11 = VertexSearch(x - 1, y - 1, g);
                    if (p11 != null && Pixel.colorIsSimilar(p11.color, p.color))
                    {
                        var e1 = new TaggedUndirectedEdge <Pixel, EdgeTag>(p, p11, new EdgeTag());
                        g.AddEdge(e1);
                        p.valence++;
                        p11.valence++;
                    }

                    Pixel p12 = VertexSearch(x, y - 1, g);
                    if (p12 != null && Pixel.colorIsSimilar(p12.color, p.color))
                    {
                        var e2 = new TaggedUndirectedEdge <Pixel, EdgeTag>(p, p12, new EdgeTag());
                        g.AddEdge(e2);
                        p.valence++;
                        p12.valence++;
                    }

                    Pixel p13 = VertexSearch(x + 1, y - 1, g);
                    if (p13 != null && Pixel.colorIsSimilar(p13.color, p.color))
                    {
                        var e3 = new TaggedUndirectedEdge <Pixel, EdgeTag>(p, p13, new EdgeTag());
                        g.AddEdge(e3);
                        p.valence++;
                        p13.valence++;
                    }

                    Pixel p21 = VertexSearch(x - 1, y, g);
                    if (p21 != null && Pixel.colorIsSimilar(p21.color, p.color))
                    {
                        var e4 = new TaggedUndirectedEdge <Pixel, EdgeTag>(p, p21, new EdgeTag());
                        g.AddEdge(e4);
                        p.valence++;
                        p21.valence++;
                    }
                }
            }

            SvgVector svg = new SvgVector();

            svg.Height = Height;
            svg.Width  = Width;

            return(svg.toImageSVG(g, "Graph.svg"));
        }
Пример #2
0
        /*
         * Examinar blocos de 2x2 nodos para eliminar a maior quantidade de arestas, e remover cruzamentos ambiguos
         * 00 10
         * 01 11
         */
        internal String SolveAmbiguities()
        {
            for (int y = 0; y < Height - 1; y++)
            {
                for (int x = 0; x < Width - 1; x++)
                {
                    Pixel p00 = VertexSearch(x, y, g);
                    Pixel p10 = VertexSearch(x + 1, y, g);
                    Pixel p01 = VertexSearch(x, y + 1, g);
                    Pixel p11 = VertexSearch(x + 1, y + 1, g);
                    //Console.WriteLine("P= " + x + " " + y + " Valence =" + p00.valence);
                    TaggedUndirectedEdge <Pixel, EdgeTag> edge1 = null;
                    TaggedUndirectedEdge <Pixel, EdgeTag> edge2 = null;
                    g.TryGetEdge(p11, p00, out edge1);
                    g.TryGetEdge(p01, p10, out edge2);
                    if (edge1 != null)
                    {
                        if (edge2 != null)
                        {
                            //Identificada uma ambiguidade
                            if (Pixel.colorIsSimilar(p00.color, p01.color))
                            {
                                //Se as 4 cores são iguais remove todas as arestas internas
                                if (edge1 != null)
                                {
                                    g.RemoveEdge(edge1);
                                }
                                if (edge2 != null)
                                {
                                    g.RemoveEdge(edge2);
                                }
                            }

                            //Heuristica da ilha
                            else if (edge1.Source.valence == 1 || edge1.Target.valence == 1)
                            {
                                if (edge2 != null)
                                {
                                    g.RemoveEdge(edge2);
                                }
                            }
                            else if (edge2.Source.valence == 1 || edge2.Target.valence == 1)
                            {
                                if (edge1 != null)
                                {
                                    g.RemoveEdge(edge1);
                                }
                            }
                            else
                            {
                                //Heuristica da curva
                                if (edge1.Source.valence == 2 || edge1.Target.valence == 2 || edge2.Source.valence == 2 || edge2.Target.valence == 2)
                                {
                                    if (CurveSize(edge1) <= CurveSize(edge2))
                                    {
                                        if (edge1 != null)
                                        {
                                            g.RemoveEdge(edge1);
                                        }
                                    }
                                    else
                                    {
                                        if (edge2 != null)
                                        {
                                            g.RemoveEdge(edge2);
                                        }
                                    }
                                }
                                else
                                //Heuristica dos pixels sobrepostos
                                {
                                    Pixel p1 = VertexSearch(edge1.Source.x, edge1.Source.y, g);
                                    Pixel p2 = VertexSearch(edge2.Source.x, edge2.Source.y, g);
                                    //Pixel p3 = VertexSearch(edge1.Target.x, edge1.Target.y, g);
                                    //Pixel p4 = VertexSearch(edge2.Target.x, edge2.Target.y, g);
                                    Color c1 = p1.color;
                                    Color c2 = p2.color;
                                    int   sumC1 = 0, sumC2 = 0;
                                    //Inicializa x e y com -4 posicoes para verificar 3 pixeis em ambas direções
                                    int xs = p1.x - 4;
                                    int ys = p1.y - 4;

                                    while (xs <= p1.x + 3)
                                    {
                                        while (ys <= p1.y + 3)
                                        {
                                            Pixel pixel = VertexSearch(x, y, g);
                                            if (pixel.color == c1)
                                            {
                                                sumC1++;
                                            }
                                            else
                                            if (pixel.color == c2)
                                            {
                                                sumC2++;
                                            }
                                            ys++;
                                        }
                                        xs++;
                                    }
                                    //A cor em maior quantidade representa o fundo, e deve se manter os detalhes conectados
                                    if (sumC1 > sumC2) //Remove a cor em menor quantidade
                                    {
                                        g.RemoveEdge(edge1);
                                    }
                                    else
                                    {
                                        g.RemoveEdge(edge2);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            SvgVector svg = new SvgVector();

            svg.Height = Height;
            svg.Width  = Width;
            //svg.DrawValence = true;
            return(svg.toImageSVG(g, "AmbiguitiesSolved.svg"));
        }