Пример #1
0
        /// <summary>
        /// Creates a new dialog object and shows it to the user. After making the selections, the values in the main dialog are updated with them.
        /// </summary>
        private void openTentDialog(UserInterface.Tent tent)
        {
            var tentDialog = new AddTentDlg(tent);

            tentDialog.ShowDialog();
            if (tentDialog.Code == true)
            {
                this.tentDGV.Rows.Add();
                this.tentDGV.Rows[TentCtr].Cells[0].Value = tentDialog.TypeOfTent;
                this.tentDGV.Rows[TentCtr].Cells[1].Value = tentDialog.TentSize;
                this.tentDGV.Rows[TentCtr].Cells[2].Value = tentDialog.Qty.ToString();
                this.tentDGV.Rows[TentCtr].Cells[3].Value = tentDialog.CoverType;
                this.tentDGV.Rows[TentCtr].Cells[4].Value = tentDialog.TieDown;
                this.tentDGV.Rows[TentCtr].Cells[5].Value = tentDialog.Walls;
                this.tentDGV.Rows[TentCtr].Cells[6].Value = tentDialog.Legs;
                TentCtr++;
            }
            UpdateList();
        }
Пример #2
0
        private void editRowToolStripMenuItem_Click(object sender, EventArgs e)
        {
            // Get index of selected row
            int selectedRowIndex = tentDGV.SelectedCells[0].RowIndex;

            // Get the type of tent (enum)
            Tent typeOfTent = (UserInterface.Tent)tentDGV.Rows[selectedRowIndex].Cells[0].Value;

            // Create new object of AddTentDlg class
            var TentDLG = new AddTentDlg(typeOfTent)
            {
                // Set properties of object according to values in selected row
                TentSize  = this.tentDGV.Rows[selectedRowIndex].Cells[1].Value.ToString(),
                Qty       = Convert.ToDecimal(this.tentDGV.Rows[selectedRowIndex].Cells[2].Value),
                CoverType = this.tentDGV.Rows[selectedRowIndex].Cells[3].Value.ToString(),
                TieDown   = this.tentDGV.Rows[selectedRowIndex].Cells[4].Value.ToString(),
                Walls     = this.tentDGV.Rows[selectedRowIndex].Cells[5].Value.ToString(),
                Legs      = this.tentDGV.Rows[selectedRowIndex].Cells[6].Value.ToString()
            };

            // Update the Dialog with these values
            TentDLG.UpdateFields();

            // Show the Dialog
            TentDLG.StartPosition = FormStartPosition.Manual;
            TentDLG.Location      = new Point(100, 100);

            if (TentDLG.ShowDialog() == DialogResult.OK)
            {
                // Update Main Dialog with new values
                this.tentDGV.Rows[selectedRowIndex].Cells[0].Value = typeOfTent;
                this.tentDGV.Rows[selectedRowIndex].Cells[1].Value = TentDLG.TentSize;
                this.tentDGV.Rows[selectedRowIndex].Cells[2].Value = TentDLG.Qty.ToString();
                this.tentDGV.Rows[selectedRowIndex].Cells[3].Value = TentDLG.CoverType;
                this.tentDGV.Rows[selectedRowIndex].Cells[4].Value = TentDLG.TieDown;
                this.tentDGV.Rows[selectedRowIndex].Cells[5].Value = TentDLG.Walls;
                this.tentDGV.Rows[selectedRowIndex].Cells[6].Value = TentDLG.Legs;

                // Update the list of items
                UpdateList();
            }
        }