NextState() публичный Метод

public NextState ( ) : bool
Результат bool
Пример #1
0
        private static void ReadStream(Stream stream)
        {
            //var gameStateReader = new GameStateReader(stream, new GameStateReaderDebugSettings { Writer = Console.Out, DumpInitialPacketParsing = true, DumpPacketParsing = true });
            var gameStateReader = new GameStateReader(stream);

            gameStateReader.NextState();        // read first state
            var playerPosition = (GameObject)gameStateReader.GameState.Map.World.Player;
            playerPosition.Changed += PlayerPosition_Changed;

            while (!Console.KeyAvailable && gameStateReader.NextState())
            {
                // process events
            }
        }
Пример #2
0
 static void MainSimple(string[] args)
 {
     using (var streamProvider = new PipBoyStreamProvider())
     using (var stream = streamProvider.ReadFile("data.dump"))
     {
         var gameStateReader = new GameStateReader(stream);
         while (gameStateReader.NextState())
         {
             Console.WriteLine("Player X position: " + (float)gameStateReader.GameState.Map.World.Player.X);
         }
     }
 }
Пример #3
0
        public void Dump(Stream stream)
        {
            if (_objectFile != null)
            {
                using (var writer = new StreamWriter(new FileStream(_objectFile, FileMode.Create)))
                {
                    try
                    {
                        //var gameStateReader = new GameStateReader(stream, new GameStateReaderDebugSettings { Writer = writer, DumpInitialPacketParsing = true, DumpPacketParsing = true });
                        var gameStateReader = new GameStateReader(stream);
                        gameStateReader.NextState(); // read first state
                        var state = (GameObject)gameStateReader.GameState;
                        writer.WriteLine(state.ToString(true));
                        state.Changed += (s, e) =>
                        {
                            foreach (var changedChild in e.ChangedChildren)
                            {
                                writer.WriteLine(changedChild.ToString(true));
                            }
                            writer.WriteLine("===============================================================================");
                        };

                        while (!_cancelTokenSource.Token.IsCancellationRequested && gameStateReader.NextState())
                        {
                            // do nothing
                        }

                        return;
                    }
                    catch (Exception e)
                    {
                        writer.WriteLine("Exception reading game objects: " + e.Message);
                        writer.WriteLine(e.StackTrace);
                    }
                }
            }

            // if no objectFile or an exception occured
            ReadToEnd(stream);
        }