public static void OnGUI()
        {
            TerrainToFileConfig config = TerrainToFileConfig.Instance;

            config.Terrain = EditorGUILayout.ObjectField("Terrain", config.Terrain, typeof(GStylizedTerrain), true) as GStylizedTerrain;
            int maxLod = 0;

            if (config.Terrain != null && config.Terrain.TerrainData != null)
            {
                maxLod = config.Terrain.TerrainData.Geometry.LODCount;
            }
            List <int>    lodValues = new List <int>();
            List <string> lodLabels = new List <string>();

            for (int i = 0; i < maxLod; ++i)
            {
                lodValues.Add(i);
                lodLabels.Add(i.ToString());
            }
            config.LOD      = EditorGUILayout.IntPopup("LOD", config.LOD, lodLabels.ToArray(), lodValues.ToArray());
            config.FileType = (MeshSaver.FileType)EditorGUILayout.EnumPopup("File Type", config.FileType);
            string dir = config.Directory;

            EditorCommon.BrowseFolder("Directory", ref dir);
            config.Directory = dir;
            EditorUtility.SetDirty(config);

            GUI.enabled =
                config.Terrain != null &&
                config.Terrain.TerrainData != null &&
                !string.IsNullOrEmpty(config.Directory);

            if (GUILayout.Button("Export"))
            {
                GAnalytics.Record(GX_TERRAIN_TO_MESH);
                Export();
            }
            GUI.enabled = true;
        }
        private static void Export()
        {
            EditorUtility.DisplayProgressBar("Exporting", "Exporting terrain to file...", 1f);
            try
            {
                List <Mesh>         meshes      = new List <Mesh>();
                TerrainToFileConfig config      = TerrainToFileConfig.Instance;
                GStylizedTerrain    terrain     = config.Terrain;
                GTerrainData        terrainData = terrain.TerrainData;
                int gridSize = terrainData.Geometry.ChunkGridSize;
                int lod      = config.LOD;

                GTerrainChunk[] chunks = terrain.GetComponentsInChildren <GTerrainChunk>();
                for (int i = 0; i < chunks.Length; ++i)
                {
                    Mesh m = chunks[i].MeshFilterComponent.sharedMesh;
                    if (m != null)
                    {
                        Mesh      cloneMesh      = Object.Instantiate(m);
                        Matrix4x4 chunkToWorld   = chunks[i].transform.localToWorldMatrix;
                        Matrix4x4 worldToTerrain = terrain.transform.worldToLocalMatrix;
                        Matrix4x4 matrix         = chunkToWorld * worldToTerrain;
                        TransformMesh(cloneMesh, matrix);
                        meshes.Add(cloneMesh);
                    }
                }

                string fileName = string.Format("{0}_{1}_{2}",
                                                config.Terrain.name.Replace(" ", "_"),
                                                config.Terrain.GetInstanceID().ToString(),
                                                "LOD" + config.LOD);

                GUtilities.EnsureDirectoryExists(config.Directory);
                string filePath = null;
                if (config.FileType == MeshSaver.FileType.Obj)
                {
                    filePath = MeshSaver.SaveObjMultipleMesh(meshes.ToArray(), config.Directory, fileName);
                }
                else if (config.FileType == MeshSaver.FileType.Fbx)
                {
                    filePath = MeshSaver.SaveFbxMultipleMesh(meshes.ToArray(), config.Directory, fileName);
                }

                for (int i = 0; i < meshes.Count; ++i)
                {
                    Object.DestroyImmediate(meshes[i]);
                }

                AssetDatabase.Refresh();

                if (!string.IsNullOrEmpty(filePath))
                {
                    string        assetPath = filePath;
                    ModelImporter importer  = ModelImporter.GetAtPath(assetPath) as ModelImporter;
                    if (importer != null)
                    {
                        importer.useFileScale = false;
                        importer.weldVertices = false;
                        importer.SaveAndReimport();
                    }

                    Object asset = AssetDatabase.LoadAssetAtPath <Object>(assetPath);
                    if (asset != null)
                    {
                        Selection.activeObject = asset;
                        EditorGUIUtility.PingObject(asset);
                    }
                }
            }
            catch (System.Exception e)
            {
                Debug.LogError(e);
            }

            EditorUtility.ClearProgressBar();
        }
Пример #3
0
        private static void Export()
        {
            EditorUtility.DisplayProgressBar("Exporting", "Exporting terrain to file...", 1f);
            try
            {
                List <Mesh>         meshes      = new List <Mesh>();
                TerrainToFileConfig config      = TerrainToFileConfig.Instance;
                GStylizedTerrain    terrain     = config.Terrain;
                GTerrainData        terrainData = terrain.TerrainData;
                int gridSize = terrainData.Geometry.ChunkGridSize;
                int lod      = config.LOD;

                for (int z = 0; z < gridSize; ++z)
                {
                    for (int x = 0; x < gridSize; ++x)
                    {
                        Vector2 meshIndex = new Vector2(x, z);
                        Mesh    m         = terrainData.GeometryData.GetMesh(GTerrainChunk.GetChunkMeshName(meshIndex, lod));
                        if (m != null)
                        {
                            meshes.Add(m);
                        }
                    }
                }

                string fileName = string.Format("{0}_{1}_{2}",
                                                config.Terrain.name.Replace(" ", "_"),
                                                config.Terrain.GetInstanceID().ToString(),
                                                "LOD" + config.LOD);

                string filePath = null;
                if (config.FileType == MeshSaver.FileType.Obj)
                {
                    filePath = MeshSaver.SaveObjMultipleMesh(meshes.ToArray(), config.Directory, fileName);
                }
                else if (config.FileType == MeshSaver.FileType.Fbx)
                {
                    filePath = MeshSaver.SaveFbxMultipleMesh(meshes.ToArray(), config.Directory, fileName);
                }

                AssetDatabase.Refresh();

                if (!string.IsNullOrEmpty(filePath))
                {
                    string        assetPath = filePath;
                    ModelImporter importer  = ModelImporter.GetAtPath(assetPath) as ModelImporter;
                    if (importer != null)
                    {
                        importer.useFileScale = false;
                        importer.weldVertices = false;
                        importer.SaveAndReimport();
                    }

                    Object asset = AssetDatabase.LoadAssetAtPath <Object>(assetPath);
                    if (asset != null)
                    {
                        Selection.activeObject = asset;
                        EditorGUIUtility.PingObject(asset);
                    }
                }
            }
            catch (System.Exception e)
            {
                Debug.LogError(e);
            }

            EditorUtility.ClearProgressBar();
        }