private void HandleFindSystemScenes()
            {
                bool appFound = false;
                bool uiFound  = false;

                for (int i = 0; i < SceneManager.sceneCount; i++)
                {
                    Scene scene = SceneManager.GetSceneAt(i);
                    if (PinouConstants.IS_APP_SCENE(scene.name))
                    {
                        _appScene = scene;
                        appFound  = true;
                    }
                    else if (PinouConstants.IS_UI_SCENE(scene.name))
                    {
                        _uiScene = scene;
                        uiFound  = true;
                    }
                }

                if (appFound == false)
                {
                    Debug.Log("No App Scene found.");
                }
                if (uiFound == false)
                {
                    Debug.Log("No UI Scene found.");
                }
            }
            private async void HandleFindAndLoadActiveGameScene()
            {
                if (_activeSceneLowLevelInfos.SceneIndex == -1)
                {
                    Scene activeScene       = SceneManager.GetActiveScene();
                    bool  isGameSceneActive = PinouConstants.IS_GAME_SCENE(activeScene.name);
                    if (isGameSceneActive == false)
                    {
                        for (int i = 0; i < SceneManager.sceneCount; i++)
                        {
                            Scene scene = SceneManager.GetSceneAt(i);
                            if (PinouConstants.IS_GAME_SCENE(scene.name))
                            {
                                SceneManager.SetActiveScene(scene);
                                isGameSceneActive = true;
                            }
                        }
                    }

                    if (isGameSceneActive == true)
                    {
                        _activeSceneLowLevelInfos.SceneLoaded  = true;
                        _activeSceneLowLevelInfos.IsMenuScene  = activeScene.name.ToLower().Contains("menu");
                        _activeSceneLowLevelInfos.SceneIndex   = activeScene.buildIndex;
                        _activeSceneLowLevelInfos.LoadProgress = 1f;
                        _activeSceneLowLevelInfos.SceneName    = activeScene.name;
                        _activeSceneLowLevelInfos.Scene        = activeScene;

                        FindSceneInfos(ref activeScene);

                        await Task.Delay(1);

                        OnSceneLoadComplete.Invoke(_activeSceneLowLevelInfos.Scene);
                    }
                    else
                    {
                        Debug.Log("No Game Scene found.");
                    }
                }
            }