Пример #1
0
        public void AddEntity(Entity entity, QTreeNode node)
        {
            if (!entity.Collidable)
            {
                return;
            }

            Vector2 entityPosition = entity.GetProjectedPosition();

            if (!entity.GetRectangle(entityPosition).Intersects(node.GetRectangle()))
            {
                return;
            }

            if (node.GetNumberOfChildren() == 0)
            {
                if (node.GetNumberOfEntities() < this.MaxEntitiesPerNode)
                {
                    node.AddEntity(entity);
                }
                else
                {
                    node.Divide();

                    foreach (Entity childEntity in node.GetEntities())
                    {
                        childEntity.EmptyQTreeNodes();

                        foreach (QTreeNode childNode in node.GetChildren())
                        {
                            this.AddEntity(childEntity, childNode);
                        }
                    }

                    node.EmptyEntities();

                    foreach (QTreeNode childNode in node.GetChildren())
                    {
                        this.AddEntity(entity, childNode);
                    }
                }
            }
            else
            {
                foreach (QTreeNode childNode in node.GetChildren())
                {
                    this.AddEntity(entity, childNode);
                }
            }
        }
Пример #2
0
        public void PrepareLineEntities(QTreeNode node)
        {
            this.GetLineEntities(node.GetRectangle());

            if (node.GetNumberOfChildren() > 0)
            {
                foreach (QTreeNode nodeChild in node.GetChildren())
                {
                    this.PrepareLineEntities(nodeChild);
                }
            }
        }