Пример #1
0
 protected override bool Receive(object message)
 {
     if (message is Messages.Msg)
     {
         _received++;
         if (_sent < _repeat)
         {
             _actor.Tell(message);
             _sent++;
         }
         else if (_received >= _repeat)
         {
             //       Console.WriteLine("done {0}", Self.Path);
             _latch.SetResult(true);
         }
         return(true);
     }
     if (message is Messages.Run)
     {
         var msg = new Messages.Msg();
         for (int i = 0; i < Math.Min(1000, _repeat); i++)
         {
             _actor.Tell(msg);
             _sent++;
         }
         return(true);
     }
     if (message is Messages.Started)
     {
         Sender.Tell(message);
         return(true);
     }
     return(false);
 }
Пример #2
0
        public ClientAsyncActor(IActorRef actor, long repeat, TaskCompletionSource <bool> latch)
        {
            var received = 0L;
            var sent     = 0L;

            ReceiveAsync <Messages.Msg>(async m =>
            {
                received++;
                if (sent < repeat)
                {
                    actor.Tell(m);
                    sent++;
                }
                else if (received >= repeat)
                {
                    latch.SetResult(true);
                }
            });
            Receive <Messages.Run>(r =>
            {
                var msg = new Messages.Msg();
                for (int i = 0; i < Math.Min(1000, repeat); i++)
                {
                    actor.Tell(msg);
                    sent++;
                }
            });
            Receive <Messages.Started>(s => Sender.Tell(s));
        }