/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic player = new Player(); world = new World(); base.Initialize(); }
public void Initialize(PinflowerGame _game, Player _player, Texture2D _texture) { game = _game; worldTexture = _texture; player = _player; viewport = new Rectangle(0, 0, PinflowerGame.viewportWidth, PinflowerGame.viewportHeight); }