Пример #1
0
 private void AddControlPoint(Vector3 position)
 {
     for (int i = 0; i < this.PointsBetweenControlPoints; i++)
     {
         base.AddPoint(new PCTrailPoint(), position);
     }
     base.AddPoint(new PCTrailPoint(), position);
     SmoothTrail.ControlPoint controlPoint = new SmoothTrail.ControlPoint
     {
         p = position
     };
     if (this.TrailData.UseForwardOverride)
     {
         controlPoint.forward = ((!this.TrailData.ForwardOverrideRelative) ? this.TrailData.ForwardOverride.normalized : this._t.TransformDirection(this.TrailData.ForwardOverride.normalized));
     }
     this._controlPoints.Add(controlPoint);
 }
Пример #2
0
 private void AddControlPoint(Vector3 position)
 {
     for (int i = 0; i < this.PointsBetweenControlPoints; i++)
     {
         base.AddPoint(new PCTrailPoint(), position);
     }
     base.AddPoint(new PCTrailPoint(), position);
     SmoothTrail.ControlPoint controlPoint = new SmoothTrail.ControlPoint
     {
         p = position
     };
     if (this.TrailData.UseForwardOverride)
     {
         controlPoint.forward = ((!this.TrailData.ForwardOverrideRelative) ? this.TrailData.ForwardOverride.normalized : this._t.TransformDirection(this.TrailData.ForwardOverride.normalized));
     }
     this._controlPoints.Add(controlPoint);
 }