Пример #1
0
 /// <summary>
 /// Causes this Animal to try to move one step in the direction of the specified targetCell.
 /// </summary>
 /// <param name="targetCell"> the cell to move towards. </param>
 /// <returns> true if the Animal successfully moved, or false otherwise. </returns>
 public bool Move(Cell targetCell)
 {
     return(Move(PigWorld.GetDirection(this.Cell, targetCell)));
 }
Пример #2
0
        /// <summary>
        /// The radar commences or continues its clockwise sweep until either:
        /// (a) a target object is found of the right type; or
        /// (b) the sweep returns to North and null is returned.
        /// </summary>
        /// <returns> Either null or the Echo of a new object that belongs to the targetType. </returns>
        public Echo Ping()
        {
            Thing     bestSoFarThing     = null;
            Direction bestSoFarDirection = null;
            double    bestSoFarAngle     = 0.0;
            double    bestSoFarDistance  = 0.0;

            foreach (Thing thing in pigWorld.Things)
            {
                // the radar should not detect its owner
                if (thing == owner)
                {
                    continue;
                }

                // the radar only detects instances of the right class, and its subclasses (if any).
                if (!Util.IsSameTypeOrSubtype(thing.GetType(), targetType))
                {
                    continue;
                }

                Direction tempDirection = pigWorld.GetDirection(owner, thing);
                double    tempAngle     = tempDirection.Degrees;
                if (tempAngle <= sweepAngle)
                {
                    continue;
                }

                if (bestSoFarThing == null)
                {
                    bestSoFarThing     = thing;
                    bestSoFarDirection = tempDirection;
                    bestSoFarAngle     = tempAngle;
                    bestSoFarDistance  = pigWorld.GetDistance(owner, bestSoFarThing);
                }
                else
                {
                    if (tempAngle < bestSoFarAngle)
                    {
                        bestSoFarThing     = thing;
                        bestSoFarDirection = tempDirection;
                        bestSoFarAngle     = tempAngle;
                        bestSoFarDistance  = pigWorld.GetDistance(owner, bestSoFarThing);
                    }
                    else
                    if (tempAngle == bestSoFarAngle)
                    {
                        double tempDistance = pigWorld.GetDistance(owner, thing);
                        if (tempDistance < bestSoFarDistance)
                        {
                            bestSoFarThing = thing;
                            // Don't have to change bestSoFarDirection or bestSoFarAngle.
                            bestSoFarDistance = tempDistance;
                        }
                    }     // if (tempAngle == bestSoFarAngle)
                } // if else (bestSoFarThing == null)
            } // end foreach

            if (bestSoFarThing == null)
            {
                sweepAngle = -1.0; // ready for a new sweep
                return(null);
            }
            else
            {
                sweepAngle = bestSoFarAngle;
                Type typeOfFirstThing = bestSoFarThing.GetType();
                Echo echo             = new Echo(typeOfFirstThing, bestSoFarDirection, bestSoFarDistance);
                return(echo);
            }
        } // method Ping