/// <summary>Gets the Unity provided set of compiler flags.</summary>
        public static string GetFlags(bool editor)
        {
            string[] flags = EditorUserBuildSettings.activeScriptCompilationDefines;

            FlagSet set = new FlagSet(flags);

            set.EditorMode(editor);

            return(set.ToString());
        }
		/// <summary>Gets the Unity provided set of compiler flags.</summary>
		public static string GetFlags(bool editor){
			
			string[] flags=EditorUserBuildSettings.activeScriptCompilationDefines;
			
			FlagSet set=new FlagSet(flags);
			
			set.EditorMode(editor);
			
			return set.ToString();
			
		}