Пример #1
0
        void Run()
        {
            int   samplingRate = 44100;
            Audio player       = new Audio();
            Piano piano        = new Piano("q2we4r5ty7u8i9op-[=zxdcfvgbnjmk,.;/' ", samplingRate);
            int   count        = 0;

            while (true)
            {
                // check if the user has typed a key; if so, process it
                if (Console.KeyAvailable)
                {
                    var  input = Console.ReadKey();
                    char key   = char.ToLower(input.KeyChar);
                    piano.StrikeKey(key);
                }
                player.Play(piano.Play());
                count++; //count number of samples
                if (count > samplingRate * 3)
                {
                    count = 0;
                    Thread.Sleep(400); //delay
                }
            }
        }
Пример #2
0
        //The main method will read input from a file, create a piano object and play the notes from the file
        public static void Main(string[] args)
        {
            //Audio object is created to actually play the notes
            Audio player = new Audio();

            //File is read and a new Piano object is created using the key mapping
            string[] allData = File.ReadAllLines("chopsticks.txt");
            string   keys    = allData[0];
            Piano    piano   = new Piano(keys, 44100);
            int      count;

            //For goes through all lines after key mapping
            for (int i = 1; i < allData.Length; i++)
            {
                //For goes through each character in the line
                string line = allData[i];
                int    j    = 0;

                //StrikeKey is called
                piano.StrikeKey(line[j]);
                if (line.Length > 1)
                {
                    if (line.Length > 1)
                    {
                        piano.StrikeKey(line[j + 1]);
                    }
                }

                count = 1;
                //While loop makes sure there are enough samples to play the note
                while (count != 0)
                {
                    player.Play(piano.Play());
                    count++;     //count number of samples
                    if (count > 44100 * 1)
                    {
                        count = 0;
                    }
                }
                //Console.Read();

                Thread.Sleep(400); //delay
            }
        }