Пример #1
0
        public override IEnumerator Run(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (ResolveObject(variables, Target, out Object target))
            {
                Destroy(target);
            }

            graph.GoTo(Next, nameof(Next));

            yield break;
        }
Пример #2
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        protected override IEnumerator Run_(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            var condition = Condition.Execute(this, variables, VariableType.Boolean);

            if (condition.Boolean && Loop != null)
            {
                graph.GoTo(Loop, variables.This, nameof(Loop));
            }

            yield break;
        }
Пример #3
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        public override IEnumerator Run(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (ResolveObject(variables, Animator, out Animator animator))
            {
                Trigger(variables, animator);
            }

            graph.GoTo(Next, nameof(Next));

            yield break;
        }
Пример #4
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        public override IEnumerator Run(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (ResolveObject(variables, Object, out BindingRoot root))
            {
                root.Value = Binding.GetValue(variables);
                VariableBinding.UpdateBinding(root.gameObject, null, null);
            }

            graph.GoTo(Next, nameof(Next));
            yield break;
        }
Пример #5
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        public override IEnumerator Run(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (ResolveObject(variables, Effect, out var effect))
            {
                GameObject spawned = null;

                Resolve(variables, Position, out var position);
                Resolve(variables, Rotation, out var rotation);

                if (Positioning == ObjectPositioning.Absolute)
                {
                    spawned = Instantiate(effect, position, Quaternion.Euler(rotation));
                }
                else if (Positioning == ObjectPositioning.Relative)
                {
                    if (ResolveObject(variables, Object, out GameObject obj))
                    {
                        spawned = Instantiate(effect, obj.transform.position + position, Quaternion.Euler(rotation));
                    }
                }
                else if (Positioning == ObjectPositioning.Child)
                {
                    if (ResolveObject(variables, Parent, out GameObject parent))
                    {
                        spawned = Instantiate(effect, parent.transform.position + position, Quaternion.Euler(rotation), parent.transform);
                    }
                }

                if (spawned)
                {
                    if (Resolve(variables, EffectName, out var effectName) && !string.IsNullOrEmpty(effectName))
                    {
                        spawned.name = effectName;
                    }

                    if (EffectVariable.IsAssigned)
                    {
                        Assign(variables, EffectVariable, VariableValue.Create(spawned));
                    }
                }

                if (WaitForCompletion)
                {
                    yield return(WaitForFinish(spawned));
                }
                else if (DestroyOnComplete)
                {
                    CompositionManager.Instance.StartCoroutine(WaitForFinish(spawned));
                }
            }

            graph.GoTo(Next, nameof(Next));
        }
Пример #6
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        public override void GetInputs(List <VariableDefinition> inputs)
        {
            foreach (var node in Nodes)
            {
                if (InstructionStore.IsInput(node.This))
                {
                    inputs.Add(VariableDefinition.Create(node.This.RootName, VariableType.Empty));
                }

                node.GetInputs(inputs);
            }
        }
Пример #7
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        protected override IEnumerator Run_(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (WaitForCompletion)
            {
                yield return(Instruction.Execute(variables.Context, variables.This));
            }
            else
            {
                InstructionManager.Instance.RunInstruction(Instruction, variables.Context, variables.This);
            }

            graph.GoTo(Next, variables.This, nameof(Next));
        }
Пример #8
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        protected override IEnumerator Run_(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (WaitForCompletion)
            {
                InstructionManager.Instance.StartCoroutine(LoadScene());
            }
            else
            {
                yield return(LoadScene());
            }

            graph.GoTo(Next, variables.This, nameof(Next));
        }
Пример #9
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        public override IEnumerator Run(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (WaitForCompletion)
            {
                yield return(LoadScene(variables));
            }
            else
            {
                CompositionManager.Instance.StartCoroutine(LoadScene(variables));
            }

            graph.GoTo(Next, nameof(Next));
        }
Пример #10
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        public IEnumerator Execute(InstructionContext context, object thisObject)
        {
            if (Instruction)
            {
                var store = new InstructionStore(context, thisObject);

                store.WriteInputs(_inputs);
                store.WriteOutputs(_outputs);
                yield return(Instruction.Execute(store));

                store.ReadOutputs(_outputs);
            }
        }
Пример #11
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        protected override IEnumerator Run_(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (Time.TryGetValue(variables, this, out var time))
            {
                yield return(new WaitForSeconds(time));
            }
            else
            {
                Debug.LogFormat(this, _timeNotFoundWarning, Name);
            }

            graph.GoTo(Next, variables.This, nameof(Next));
        }
Пример #12
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        protected override IEnumerator Run_(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (Transition.TryGetValue(variables, this, out var transition))
            {
                yield return(AutoFinish ? TransitionManager.Instance.RunTransition(transition, Phase) : TransitionManager.Instance.StartTransition(transition, Phase));
            }
            else
            {
                Debug.LogWarningFormat(this, _transitionMissingWarning, Name);
            }

            graph.GoTo(Next, variables.This, nameof(Next));
        }
Пример #13
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 public override void GetOutputs(IList <VariableDefinition> outputs)
 {
     if (Source == InstructionSource.Value)
     {
         foreach (var output in Instruction.Outputs)
         {
             if (InstructionStore.IsOutput(output))
             {
                 outputs.Add(Instruction.GetOutputDefinition(output));
             }
         }
     }
 }
        public override IEnumerator Run(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (ResolveObject <Animator>(variables, Animator, out var animator))
            {
                if (Resolve(variables, State, out var state))
                {
                    animator.Play(state);
                }
            }

            graph.GoTo(Next, nameof(Next));
            yield break;
        }
Пример #15
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        private void SetValues(InstructionGraph graph, InstructionStore variables, int iteration, VariableValue item)
        {
            if (Index.IsAssigned)
            {
                Index.SetValue(variables, VariableValue.Create(iteration));
            }

            if (Value.IsAssigned)
            {
                Value.SetValue(variables, item);
            }

            graph.GoTo(Loop, nameof(Loop));
        }
Пример #16
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        protected override IEnumerator Run_(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (iteration < Sequence.Count)
            {
                if (Sequence[iteration] == null)
                {
                    Debug.LogErrorFormat(this, _invalidSequenceError, Name, iteration);
                }

                graph.GoTo(Sequence[iteration], variables.This, nameof(Sequence), iteration);
            }

            yield break;
        }
Пример #17
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        public virtual void GetInputs(IList <VariableDefinition> inputs)
        {
            var fields = GetType().GetFields(BindingFlags.Instance | BindingFlags.Public);

            foreach (var field in fields)
            {
                if (field.FieldType == typeof(VariableReference))
                {
                    var value      = field.GetValue(this) as VariableReference;
                    var constraint = field.GetCustomAttribute <VariableConstraintAttribute>();
                    var definition = new VariableDefinition {
                        Name = value.RootName, Definition = constraint == null?ValueDefinition.Create(VariableType.Empty) : constraint.Definition
                    };

                    if (InstructionStore.IsInput(value))
                    {
                        inputs.Add(definition);
                    }
                }
                else if (field.FieldType == typeof(Expression))
                {
                    var value = field.GetValue(this) as Expression;
                    value.GetInputs(inputs, InstructionStore.InputStoreName);
                }
                else if (field.FieldType == typeof(Message))
                {
                    var value = field.GetValue(this) as Message;
                    value.GetInputs(inputs);
                }
                else if (typeof(VariableSource).IsAssignableFrom(field.FieldType))
                {
                    var value = field.GetValue(this) as VariableSource;

                    var constraint = field.GetCustomAttribute <VariableConstraintAttribute>();
                    if (constraint != null)
                    {
                        if (value.Type == VariableSourceType.Reference && InstructionStore.IsInput(value.Reference))
                        {
                            inputs.Add(new VariableDefinition {
                                Name = value.Reference.RootName, Definition = constraint.Definition
                            });
                        }
                    }
                    else
                    {
                        value.GetInputs(inputs);
                    }
                }
            }
        }
Пример #18
0
        public IEnumerator Execute(InstructionStore variables)
        {
            if (IsRunning)
            {
                Debug.LogErrorFormat(this, _alreadyRunningError, name);
            }
            else
            {
                IsRunning = true;
                yield return(Run(variables));

                IsRunning = false;
            }
        }
Пример #19
0
        protected override IEnumerator Run_(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (variables.This is MonoBehaviour behaviour)
            {
                behaviour.enabled = true;
            }
            else
            {
                Debug.LogWarningFormat(this, _missingComponentWarning, Name);
            }

            graph.GoTo(Next, variables.This, nameof(Next));

            yield break;
        }
Пример #20
0
        protected override IEnumerator Run_(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (variables.This is Animator animator)
            {
                Trigger(variables, animator);
            }
            else
            {
                Debug.LogWarningFormat(this, _animatorNotFoundWarning, Name);
            }

            graph.GoTo(Next, variables.This, nameof(Next));

            yield break;
        }
Пример #21
0
        protected override IEnumerator Run_(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (variables.This is IVariableReset reset)
            {
                reset.ResetVariables(Variables);
            }
            else
            {
                Debug.LogWarningFormat(this, _invalidVariablesWarning, Name);
            }

            graph.GoTo(Next, variables.This, nameof(Next));

            yield break;
        }
Пример #22
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        public IEnumerator Execute(IVariableStore store, VariableValue context)
        {
            if (Instruction)
            {
                var localStore = InstructionStore.Reserve(Instruction, context);

                localStore.WriteInputs(this, _inputs, store);
                localStore.WriteOutputs(_outputs);
                yield return(Instruction.Execute(localStore));

                localStore.ReadOutputs(this, _outputs, store);

                InstructionStore.Release(localStore);
            }
        }
Пример #23
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        protected override IEnumerator Run_(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (variables.This is Object obj)
            {
                Destroy(obj);
            }
            else
            {
                Debug.LogWarningFormat(this, _objectNotFoundWarning, Name);
            }

            graph.GoTo(Next, null, nameof(Next));

            yield break;
        }
Пример #24
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        protected override IEnumerator Run_(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (variables.This is GameObject target)
            {
                target.SetActive(false);
            }
            else
            {
                Debug.LogWarningFormat(this, _missingObjectWarning, Name);
            }

            graph.GoTo(Next, variables.This, nameof(Next));

            yield break;
        }
Пример #25
0
        public override IEnumerator Run(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            var condition = Condition.Execute(this, variables, VariableType.Bool).Bool;

            if (condition)
            {
                graph.GoTo(OnTrue, nameof(OnTrue));
            }
            else
            {
                graph.GoTo(OnFalse, nameof(OnFalse));
            }

            yield break;
        }
Пример #26
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        protected override IEnumerator Run_(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            var name = Switch.Execute(this, variables, VariableType.String).String;

            if (Outputs.TryGetValue(name, out var output))
            {
                graph.GoTo(output, variables.This, nameof(Outputs), name);
            }
            else
            {
                graph.GoTo(Default, variables.This, nameof(Default));
            }

            yield break;
        }
Пример #27
0
        public override IEnumerator Run(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (ResolveObject(variables, Transition, out var transition))
            {
                if (WaitForCompletion)
                {
                    yield return(AutoFinish ? TransitionManager.Instance.RunTransition(transition, Phase) : TransitionManager.Instance.StartTransition(transition, Phase));
                }
                else
                {
                    TransitionManager.Instance.StartCoroutine(AutoFinish ? TransitionManager.Instance.RunTransition(transition, Phase) : TransitionManager.Instance.StartTransition(transition, Phase));
                }
            }

            graph.GoTo(Next, nameof(Next));
        }
Пример #28
0
        public IEnumerator Execute(InstructionStore variables)
        {
            if (IsRunning)
            {
                Debug.LogErrorFormat(this, _alreadyRunningError, name);
            }
            else
            {
                Variables = variables;
                IsRunning = true;
                yield return(CompositionManager.Track(this, Run(variables)));

                IsRunning = false;
                Variables = null;
            }
        }
Пример #29
0
        public override IEnumerator Run(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            var condition = Condition.Execute(this, variables, VariableType.Bool);

            if (condition.Bool && Loop != null)
            {
                if (Index.IsAssigned)
                {
                    Index.SetValue(variables, VariableValue.Create(iteration));
                }

                graph.GoTo(Loop, nameof(Loop));
            }

            yield break;
        }
Пример #30
0
        public override IEnumerator Run(InstructionGraph graph, InstructionStore variables, int iteration)
        {
            if (Resolve(variables, Time, out var time))
            {
                if (UseScaledTime)
                {
                    yield return(new WaitForSeconds(time));
                }
                else
                {
                    yield return(new WaitForSecondsRealtime(time));
                }
            }

            graph.GoTo(Next, nameof(Next));
        }