Пример #1
0
 /// <summary>Gets 128-bit mask used for collision filtering. See comments for NxGroupsMask. </summary>
 public virtual NxGroupsMask getGroupsMask()
 {
     if (doSetFunctionPointers)
     {
         throw new System.NotSupportedException("Cannot call abstract base member");
     }
     return(NxGroupsMask.GetClass(NxForceField_getGroupsMask_INVOKE(ClassPointer, doSetFunctionPointers)));
 }
Пример #2
0
 private void setGroupsMask_virtual(IntPtr mask)
 {
     setGroupsMask(NxGroupsMask.GetClass(mask));
 }
Пример #3
0
 private void move_virtual([In()] ref NxVec3 disp, uint activeGroups, float minDist, [In()][Out()] ref uint collisionFlags, float sharpness, IntPtr groupsMask)
 {
     move(ref disp, activeGroups, minDist, ref collisionFlags, sharpness, NxGroupsMask.GetClass(groupsMask));
 }