Пример #1
0
        /// <summary>
        /// Initializes this Audio Container for audio pooling.
        /// </summary>
        public void Initialize(PhysSoundObject obj, AudioSource template)
        {
            physSoundObject = obj;
            SlideAudio      = template;

            _baseVol       = template.volume;
            _basePitch     = template.pitch;
            _basePitchRand = _basePitch;
        }
Пример #2
0
        /// <summary>
        /// Initializes this Audio Container for no audio pooling. Will do nothing if SlideAudio is not assigned.
        /// </summary>
        public void Initialize(PhysSoundObject obj)
        {
            if (SlideAudio == null)
            {
                return;
            }

            physSoundObject = obj;

            _baseVol       = SlideAudio.volume;
            _basePitch     = SlideAudio.pitch;
            _basePitchRand = _basePitch;

            SlideAudio.clip   = soundMaterial.GetAudioSet(KeyIndex).Slide;
            SlideAudio.loop   = true;
            SlideAudio.volume = 0;

            currAudioSource = SlideAudio;
        }
        public override void OnInspectorGUI()
        {
            obj = target as PhysSoundObject;

            mat = serializedObject.FindProperty("SoundMaterial");
            impactAudio = serializedObject.FindProperty("ImpactAudio");
            autoCreate = serializedObject.FindProperty("AutoCreateSources");

            serializedObject.Update();

            EditorGUILayout.Separator();

            EditorGUILayout.LabelField("PhysSound Material:", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(mat, true);

            if (obj.SoundMaterial == null)
            {
                EditorGUILayout.HelpBox("No PhysSound Material is assigned!", MessageType.Warning);
                serializedObject.ApplyModifiedProperties();
                return;
            }

            if (obj.SoundMaterial.AudioSets.Count > 0)
            {
                //EditorGUILayout.Separator();
                GUILayout.Box("", GUILayout.MaxWidth(Screen.width - 25f), GUILayout.Height(dividerHeight));

                EditorGUILayout.LabelField("Audio Sources:", EditorStyles.boldLabel);

                EditorGUILayout.PropertyField(autoCreate);

                if (obj.AutoCreateSources)
                {
                    EditorGUILayout.PropertyField(impactAudio, new GUIContent("Template Audio"), true);
                }
                else
                {
                    EditorGUILayout.PropertyField(impactAudio, true);
                    EditorGUILayout.Separator();

                    //Update the audio container list with new objects
                    foreach (PhysSoundAudioSet audSet in obj.SoundMaterial.AudioSets)
                    {
                        if (!obj.HasAudioContainer(audSet.Key))
                        {
                            obj.AddAudioContainer(audSet.Key);
                        }
                    }

                    //Remove any audio containers that don't match with the material.
                    for (int i = 0; i < obj.AudioContainers.Count; i++)
                    {
                        PhysSoundAudioContainer audCont = obj.AudioContainers[i];

                        if (!obj.SoundMaterial.HasAudioSet(audCont.KeyIndex))
                        {
                            obj.RemoveAudioContainer(audCont.KeyIndex);
                            i--;
                        }

                        audCont.SlideAudio = EditorGUILayout.ObjectField(PhysSoundTypeList.GetKey(audCont.KeyIndex) + " Slide Audio", audCont.SlideAudio, typeof(AudioSource), true) as AudioSource;
                    }
                }
            }

            EditorGUILayout.Separator();

            EditorUtility.SetDirty(obj);

            serializedObject.ApplyModifiedProperties();
        }
        public override void OnInspectorGUI()
        {
            obj = target as PhysSoundObject;

            mat         = serializedObject.FindProperty("SoundMaterial");
            impactAudio = serializedObject.FindProperty("ImpactAudio");
            autoCreate  = serializedObject.FindProperty("AutoCreateSources");

            serializedObject.Update();

            EditorGUILayout.Separator();

            EditorGUILayout.LabelField("PhysSound Material:", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(mat, true);

            if (obj.SoundMaterial == null)
            {
                EditorGUILayout.HelpBox("No PhysSound Material is assigned!", MessageType.Warning);
                serializedObject.ApplyModifiedProperties();
                return;
            }

            if (obj.SoundMaterial.AudioSets.Count > 0)
            {
                //EditorGUILayout.Separator();
                GUILayout.Box("", GUILayout.MaxWidth(Screen.width - 25f), GUILayout.Height(dividerHeight));

                EditorGUILayout.LabelField("Audio Sources:", EditorStyles.boldLabel);

                EditorGUILayout.PropertyField(autoCreate);

                if (obj.AutoCreateSources)
                {
                    EditorGUILayout.PropertyField(impactAudio, new GUIContent("Template Audio"), true);
                }
                else
                {
                    EditorGUILayout.PropertyField(impactAudio, true);
                    EditorGUILayout.Separator();

                    //Update the audio container list with new objects
                    foreach (PhysSoundAudioSet audSet in obj.SoundMaterial.AudioSets)
                    {
                        if (!obj.HasAudioContainer(audSet.Key))
                        {
                            obj.AddAudioContainer(audSet.Key);
                        }
                    }

                    //Remove any audio containers that don't match with the material.
                    for (int i = 0; i < obj.AudioContainers.Count; i++)
                    {
                        PhysSoundAudioContainer audCont = obj.AudioContainers[i];

                        if (!obj.SoundMaterial.HasAudioSet(audCont.KeyIndex))
                        {
                            obj.RemoveAudioContainer(audCont.KeyIndex);
                            i--;
                        }

                        audCont.SlideAudio = EditorGUILayout.ObjectField(PhysSoundTypeList.GetKey(audCont.KeyIndex) + " Slide Audio", audCont.SlideAudio, typeof(AudioSource), true) as AudioSource;
                    }
                }
            }

            EditorGUILayout.Separator();

            EditorUtility.SetDirty(obj);

            serializedObject.ApplyModifiedProperties();
        }