public void CalculateMass(Phy.Mass om, float totalMass) { Vector3 scale = transform.lossyScale; if (colliderType == ColliderType.Sphere) { om.SetSphereTotal(totalMass, radius * scale.x); } else if (colliderType == ColliderType.Capsule) { om.SetCapsultTotal(totalMass, 3, radius * scale.x, length * scale.z); } else if (colliderType == ColliderType.Box) { om.SetBoxTotal(totalMass, Vector3.Scale(size, scale)); } }
void Start() { ode.dInitODE2(); world = new Phy.World(); space = new Phy.Space(world); world.gravity = new Vector3(0, -10, 0); List <OdeDynamic> dyns = FindAllCommant <OdeDynamic>(null); for (int i = 0; i < dyns.Count; i++) { OdeDynamic dyn = dyns[i]; if (dyn.body == null) { dyn.body = new Phy.Body(world); dyn.body.position = dyn.transform.position; dyn.body.rotation = dyn.transform.rotation; dyn.body.target = dyn.transform; dyn.body.mass = new Phy.Mass(); if (dyn.isKinematic) { dyn.body.SetKinematic(); } bodies.Add(dyn.body); } } List <OdeJoint> joints = FindAllCommant <OdeJoint>(null); for (int i = 0; i < joints.Count; i++) { OdeJoint jnt = joints[i]; Phy.Joint joint = Phy.Joint.Create(world, jnt.jointType); if (jnt.body0 && jnt.body0.body != null && jnt.body1 && jnt.body1.body != null) { joint.Attach(jnt.body0.body, jnt.body1.body); jnt.startTargetDir = jnt.transform.InverseTransformDirection((jnt.body1.transform.position - jnt.transform.position).normalized); } if (jnt.jointType == OdeJoint.JointType.Hinge) { Phy.HingeJoint hinge = (Phy.HingeJoint)joint; hinge.anchor = jnt.transform.position; hinge.axis = jnt.transform.TransformDirection(Vector3.up); hinge.SetParam(ode.dParam.LoStop, Mathf.Min(jnt.loStop, jnt.hiStop) * Mathf.Deg2Rad); hinge.SetParam(ode.dParam.HiStop, Mathf.Max(jnt.loStop, jnt.hiStop) * Mathf.Deg2Rad); } else if (jnt.jointType == OdeJoint.JointType.Ball) { Phy.BallJoint ball = (Phy.BallJoint)joint; ball.anchor = jnt.transform.position; } else if (jnt.jointType == OdeJoint.JointType.Universal) { Phy.UniversalJoint universal = (Phy.UniversalJoint)joint; universal.anchor = jnt.transform.position; universal.anchor = jnt.transform.position; universal.axis1 = jnt.transform.TransformDirection(Vector3.up); universal.axis2 = jnt.transform.TransformDirection(Vector3.forward); universal.SetParam(ode.dParam.LoStop, Mathf.Min(jnt.loStop, jnt.hiStop) * Mathf.Deg2Rad); universal.SetParam(ode.dParam.HiStop, Mathf.Max(jnt.loStop, jnt.hiStop) * Mathf.Deg2Rad); universal.SetParam(ode.dParam.LoStop2, Mathf.Min(jnt.loStop2, jnt.hiStop2) * Mathf.Deg2Rad); universal.SetParam(ode.dParam.HiStop2, Mathf.Max(jnt.loStop2, jnt.hiStop2) * Mathf.Deg2Rad); } else if (jnt.jointType == OdeJoint.JointType.AMotor) { Phy.AMotor motor = (Phy.AMotor)joint; motor.SetMode(ode.dAMotorMode.Euler); motor.SetAxis(0, 1, new Vector3(0, 1, 0)); motor.SetAxis(2, 2, new Vector3(0, 0, 1)); //motor.SetAxis(2, 0, new Vector3(0, 0, 1)); //motor.SetParam(ode.dParam.FMax , 0.200001f); //motor.SetParam(ode.dParam.FMax2, 0.200001f); motor.SetParam(ode.dParam.FMax3, 0.200001f); //motor.SetParam(ode.dParam.Vel , 0.0f); //motor.SetParam(ode.dParam.Vel2, 0.0f); motor.SetParam(ode.dParam.Vel3, 0.0f); motor.SetParam(ode.dParam.LoStop, Mathf.Min(jnt.loStop, jnt.hiStop) * Mathf.Deg2Rad); motor.SetParam(ode.dParam.HiStop, Mathf.Max(jnt.loStop, jnt.hiStop) * Mathf.Deg2Rad); motor.SetParam(ode.dParam.LoStop2, Mathf.Min(jnt.loStop2, jnt.hiStop2) * Mathf.Deg2Rad); motor.SetParam(ode.dParam.HiStop2, Mathf.Max(jnt.loStop2, jnt.hiStop2) * Mathf.Deg2Rad); motor.SetParam(ode.dParam.LoStop3, Mathf.Min(jnt.loStop3, jnt.hiStop3) * Mathf.Deg2Rad); motor.SetParam(ode.dParam.HiStop3, Mathf.Max(jnt.loStop3, jnt.hiStop3) * Mathf.Deg2Rad); } jnt.joint = joint; } List <OdeMuscle> ms = FindAllCommant <OdeMuscle>(null); for (int i = 0; i < ms.Count; i++) { OdeMuscle m = ms[i]; if (m.body0 && m.body0.body != null && m.body1 && m.body1.body != null) { Vector3 relPos0 = Quaternion.Inverse(m.body0.transform.rotation) * (m.transform.position - m.body0.transform.position); Vector3 relPos1 = Quaternion.Inverse(m.body1.transform.rotation) * (m.tendon.transform.position - m.body1.transform.position); Phy.Muscle muscle = new Phy.Muscle(); m.muscle = muscle; muscle.body0 = m.body0.body; muscle.body1 = m.body1.body; muscle.relPos0 = relPos0; muscle.relPos1 = relPos1; muscle.Reset(); muscles.Add(muscle); } } OdeCollider[] colliders = GameObject.FindObjectsOfType <OdeCollider>(); for (int i = 0; i < colliders.Length; i++) { OdeCollider collider = colliders[i]; Phy.Geom geom = collider.CreateGeom(space); OdeDynamic dyn = FindFirstDynamicFromSelfOrParent(collider.transform); if (dyn != null && dyn.body != null) { //ODE.Mass oldMass = dyn.body.GetMass(); Phy.Mass mass = new Phy.Mass(); collider.CalculateMass(mass, dyn.mass); //mass.Translate(collider.transform.position - dyn.transform.position); //oldMass.Add(mass); //dyn.body.SetMass(oldMass); if (!dyn.isKinematic) { dyn.body.SetMass(mass); } geom.body = dyn.body; geom.offsetWorldPosition = collider.GetScaledOffsetPosition() + (collider.transform.position - dyn.transform.position); geom.offsetRotation = collider.GetOffsetRotation(); } else { geom.position = collider.transform.TransformPoint(collider.offsetPosition); geom.rotation = collider.transform.rotation * collider.GetOffsetRotation(); } geoms.Add(geom); } }