public GoRootClass() { this.configObject = new GoConfigClass(this); this.boardObject = new GoBoardClass(this); this.gameObject = new GoGameClass(this); this.fightObject = new GoFightClass(this); this.parseObject = new GoParseClass(this); }
public GoGroupListClass(GoFightClass fight_object_val, int index_val, int color_val, bool is_dead_val, string big_stone_val, string small_stone_val) { this.theFightObject = fight_object_val; this.groupArray = new GoGroupClass[GO_GROUP_LIST_CLASS_GROUP_ARRAY_SIZE]; this.indexNumber = index_val; this.myColor = color_val; this.isDead = is_dead_val; this.bigStoneColor = big_stone_val; this.smallStoneColor = small_stone_val; this.groupCount = 0; this.isMarkedDead = 0; }