public override Vector Repousser(Vector position, double dist) { RepereSpherique rep = new RepereSpherique(GetCoordLocale(position)); rep.r += dist; return(Orientation.Delocaliser(rep.GetCartesien())); }
public Base(RepereSpherique sphere) { this.u1 = sphere.GetUphy(); this.u2 = sphere.GetUteta(); this.u3 = sphere.GetUr(); this.position = sphere.GetCartesien(); }