private void onFrame(int channelId, int playerId, byte voiceId, byte evNumber, byte[] receivedBytes)
        {
            if (this.DebugLostPercent > 0 && rnd.Next(100) < this.DebugLostPercent)
            {
                this.transport.LogWarning("[PV] Debug Lost Sim: 1 packet dropped");
                return;
            }
            FramesReceived++;
            Dictionary <int, Dictionary <byte, RemoteVoice> > channelVoices = null;

            if (this.remoteVoices.TryGetValue(channelId, out channelVoices))
            {
                Dictionary <byte, RemoteVoice> playerVoices = null;
                if (channelVoices.TryGetValue(playerId, out playerVoices))
                {
                    RemoteVoice voice = null;
                    if (playerVoices.TryGetValue(voiceId, out voice))
                    {
                        voice.receiveBytes(receivedBytes, evNumber);
                    }
                    else
                    {
                        this.transport.LogWarning("[PV] Frame event for not inited voice #" + voiceId + " of player " + this.playerStr(playerId) + " at channel " + this.channelStr(channelId));
                    }
                }
                else
                {
                    this.transport.LogWarning("[PV] Frame event for voice #" + voiceId + " of not inited player " + this.playerStr(playerId) + " at channel " + this.channelStr(channelId));
                }
            }
            else
            {
                this.transport.LogWarning("[PV] Frame event for voice #" + voiceId + " of not inited channel " + this.channelStr(channelId));
            }
        }
Пример #2
0
        internal void onFrame(int channelId, int playerId, byte voiceId, byte evNumber, byte[] receivedBytes, FrameFlags flags, bool isLocalPlayer)
        {
            if (isLocalPlayer)
            {
                // rtt measurement in debug echo mode
                LocalVoice voice;
                if (this.localVoices.TryGetValue(voiceId, out voice))
                {
                    int sendTime;
                    if (voice.eventTimestamps.TryGetValue(evNumber, out sendTime))
                    {
                        int rtt    = Environment.TickCount - sendTime;
                        int rttvar = rtt - prevRtt;
                        prevRtt = rtt;
                        if (rttvar < 0)
                        {
                            rttvar = -rttvar;
                        }
                        this.RoundTripTimeVariance = (rttvar + RoundTripTimeVariance * 19) / 20;
                        this.RoundTripTime         = (rtt + RoundTripTime * 19) / 20;
                    }
                }
                //internal Dictionary<byte, DateTime> localEventTimestamps = new Dictionary<byte, DateTime>();
            }

            if (this.DebugLostPercent > 0 && rnd.Next(100) < this.DebugLostPercent)
            {
                this.transport.LogWarning("[PV] Debug Lost Sim: 1 packet dropped");
                return;
            }

            FramesReceived++;

            Dictionary <byte, RemoteVoice> playerVoices = null;

            if (remoteVoices.TryGetValue(playerId, out playerVoices))
            {
                RemoteVoice voice = null;
                if (playerVoices.TryGetValue(voiceId, out voice))
                {
                    voice.receiveBytes(receivedBytes, flags, evNumber);
                }
                else
                {
                    this.transport.LogWarning("[PV] Frame event for not inited voice #" + voiceId + " of player " + this.playerStr(playerId) + " at channel " + this.channelStr(channelId));
                }
            }
            else
            {
                this.transport.LogWarning("[PV] Frame event for voice #" + voiceId + " of not inited player " + this.playerStr(playerId) + " at channel " + this.channelStr(channelId));
            }
        }