public static UIPhoto Instance() { if (instance == null) { instance = GameObject.FindObjectOfType <UIPhoto>(); } if (instance == null) { Debug.LogError("No UIPhoto in the scene"); } return(instance); }
void Start() { blocNote = GetComponent <BlocNoteManager>(); UIPhoto = GetComponent <Photo.UIPhoto>(); options = GetComponent <OptionsManager>(); // Coefficient du rescale de l'UI isActive = book.activeSelf; Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; }